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  1. #1

    Changing the INIT modifier value.

    Hello all,

    I've a character that's been allowed to take the Lore Mastery aspect of the Lore Wizard. This class feature allows one to double ones proficiency bonus on certain knowledge checks. It also allows one to use their intelligence as their initiative modifier.

    Now, doubling one's proficiency in Fantasy Grounds is easy; a click here, a double click there, and bob's your uncle.

    However, I cannot find a way to adjust the modifier for INIT. Is it possible? Did I overlook a thread?

    Any advice you can give me will be greatly appreciated.

    Thank you advance,


  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Colorado, USA
    You can't specifically tell FG to use Int. But you can change the value in the "Dex" field to whatever you want (click the magnifying glass to the left of the AC shield to get to the Combat Calcs window) - use CTRL+mouse-wheel to change the value. The gotcha here is that if Dex ever changes the value will revert back to Dex (it triggers when Dex is changed), so you'll have to keep an eye on it. Or, just use a misc modifier to offset from the Dex bonus/penalty to give the correct final value.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    I haven't tested it but you could try INIT: [-DEX] [INT]
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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