DICE PACKS BUNDLE
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  1. #11
    Quote Originally Posted by spite View Post
    You can set this up without needing to set up extra powers/effects etc, by going to the character sheet, Actions tab, navigate to top of the weapons window and click on the magnifying glass you see there https://puu.sh/wxQnT/9dee1c7b5d.jpg
    It will open this window, where you can adjust those things, including crit range and extra crit dice as shown here https://puu.sh/wxQp3/6be9474342.jpg
    This will work. Thank you.

  2. #12
    Quote Originally Posted by spite View Post
    You can set this up without needing to set up extra powers/effects etc, by going to the character sheet, Actions tab, navigate to top of the weapons window and click on the magnifying glass you see there https://puu.sh/wxQnT/9dee1c7b5d.jpg
    It will open this window, where you can adjust those things, including crit range and extra crit dice as shown here https://puu.sh/wxQp3/6be9474342.jpg
    Anyone have a link to the images that still work?

  3. #13
    Zacchaeus's Avatar
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    Hi phygon welcome to FG.

    Not on my computer to send you a pictur but look at the top of the actions tab. You’ll see a magnifying class at the end of the weapons line. Click it to open the dialog where you can enter the extra dice.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #14
    has anyone made a code for NPCs to allow for savage attack?
    The beginning of any story is a happy accident; the end, a tragic fate.

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