Thread: Things I would like to see
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January 25th, 2006, 18:35 #1
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Things I would like to see
Heya,
I fiddled around with FG now and I feel it needs one or two simple things which would enhance the program a lot. So here are my suggestions:
Sounds for rolling dice!
You have such great 3D dice which look so real. Could be much better if we could here the dice fall. A quite familiar sound on the table.
Mouse Click to send text!
Once you dragged a text into the chat window you first need to hit ENTER twice. As I have to flip from mouse to keyboard this is a little bit annoying. Would be nice if you could click on the "CHAT" word with a left mouseclick and thus send it to everyone as you have the mouse in your hand already.
Close windows by clicking upper right corner.
I mean this is the standard in all windows programs. I know you wanted to do something different. But right click then move upward and then release is a bit annoying. Why not be able to close any window by clicking in the upper right hand corner (as well as your method)? Maybe add a little little cross there so people know this.
- What do my players see?
You click on SHARE to make the maps etc avaiable for your players. But after a minute you forget what your players can see and what not. Maybe add a little "Eye" icon on every shared page?
Oops.. you actually don`t see this yet!
It`s a bit annoying that you can`t mask an area again which you have just unmasked. Please add a COVER tool or at least make it an option to revert your last actions with CTRL+Z.
Copy & Paste
There is a lot of text in the premade adventures. But I have to turn all those paragraphs in the dragable feature texts before I can paste them in the chat window which is a bit of a hassle. When I do my own campaign I always have to create all the texts as draggable texts within FG. You never know when you need them. Please make it so that when you are in edit mode you can copy and paste every text you want. It`s something that is expected from a normal window program, especially if you have to deal with a lot of text in chat.
Gimme that pen... here it looks like THIS!
Your interface looks very nice. Why not go a step further and make those tools avaiable on your virtual desktop? What I mean is the pen and the mask tool. They are on the 2nd "layer" of the tools once your right click. But you need them handy often in battles. Suggestion: Put a picture of a pencil (for drawing) and a brush (for mask tool) right there on the virtual desktop. By clicking on them you actually pick up the pen and do something with it. By putting it down again you leave the mask or pencil/mask mode again. Would be like the real thing on the table. Oh yeah.... while you're at it: Consider a rubber as well to remove masks or pencil strokes.
Dragable/resizable windows
Any chance you make the chat windows draggable and especially: Resizable? Some players use a 21" screen and this tiny chat window on the left is not a lot if you have a lot of messages coming in. Also the counter window is very small. Once you load some custom tokens it`s totally garbled up and you can`t find what your are looking for.
My 2 Cents. Other than that your program is great!
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January 25th, 2006, 18:57 #2
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Nice ideas!
Sounds for rolling dice!
From what I understand, they tried to have this at first but had problems getting the sounds to play in synch with the dice movement.
Mouse Click to send text!
Nice. I've had this problem as well.
Close windows by clicking upper right corner.
Agreed.
- What do my players see?
There used to be this option. It was gone last time I looked for it though.
Oops.. you actually don`t see this yet!
Agreed! If you don't let go of the mouse button yet, you can hit the Esc key and undo what you started.
Copy & Paste
Besides sound, probably the most requested item. I think we'll see this implemented.
Gimme that pen... here it looks like THIS!
Agreed again! I do dislike having to switch from unmasking to pen, then have to turn the 'unmask' mode back on again.
Dragable/resizable windows
This was not done because of the need to keep the chat window/dice area in synch between all the users in a game. When you roll the dice, everyone see's the exact same thing on their screen (I've logged in with a client on my laptop to the server on my pc and seen this in action). If the chat windows were not the same size, this would not be possible.
rv
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January 25th, 2006, 21:26 #3
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- Mar 2005
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In regards to sending text with a mouse click, if you just drag the text right onto the chat window instead of the chat line, it immediately posts, so you dont have to hit enter twice.
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January 25th, 2006, 22:33 #4Originally Posted by Amurayi
Originally Posted by Amurayi
Originally Posted by Amurayi
Originally Posted by Amurayi
Originally Posted by Amurayi
Originally Posted by Amurayi
Originally Posted by Amurayi
Originally Posted by AmurayiLast edited by Dupre; January 25th, 2006 at 22:37.
Ville Leino
Fantasy Grounds
Funny, no response!
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January 26th, 2006, 07:51 #5Originally Posted by DupreHonor et Gloria
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January 26th, 2006, 09:33 #6
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- Feb 2005
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I'm aaaaaall for native GUIs ... except FG, which is the exception that proves the norm to me.
One of the reasons my players and I love FG so much is the "feel". It feels like you're in a different world when you play it. If I wanted Windows GUI, I'd use OpenRPG (shudder). Would be cool if you could close windows with the middle click button, though. Makes it a bit faster.
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January 26th, 2006, 11:45 #7Originally Posted by sunbeam60This space for rent!
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January 26th, 2006, 15:58 #8
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- Oct 2005
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Quote:
Originally Posted by Amurayi
Copy & Paste
Done.
I was always wondering why you couldn't have the dice roll anywhere on the table. I can see why perhaps now from a techinical standpoint, but the number of times my players have rolled outside the box and gotten a 20 and then rerolled a 3 inside the box is astounding.
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January 26th, 2006, 19:47 #9
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Originally Posted by festivus
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January 27th, 2006, 17:35 #10
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Originally Posted by Dupre
rv
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