Thread: Module not loading?
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June 26th, 2017, 21:01 #11
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June 26th, 2017, 23:17 #12
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Here is the server screenshot
Attachment 19563
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June 27th, 2017, 14:18 #13
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It was the size, after taking out the tokens its size is 5.4 mb and it loads fine as a player. Thanks.
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June 27th, 2017, 15:44 #14
Cool. Glad you got it working.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 30th, 2017, 21:01 #15
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well.. I did something to break it again. I cant get it to load any more after adding some more lines to the common.xml file.
It still loads fine for the GM.
The module size is currently 2.9 MB The common.xml is ~20k lines.
In the header portion I change the BRPrules-001-X title to FODrules-001-X, and the name on the next line, but the category name on the next line is the same.
I attempted to wait 30 minutes trying to double click on the module portion roughly every 5 minutes.Last edited by flekhabren; June 30th, 2017 at 21:03.
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June 30th, 2017, 21:21 #16
Supreme Deity
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If you change the name or the tags within a module, make sure to Revert the module in your campaign where you have opened it previously. (Right click on the module entry in the Library->Modules window, and select the Revert option.)
Also, make sure that you have valid XML in your definition.xml and common.xml files. You can use a tool to check for valid XML. Notepad++ (32-bit) has a plug-in called "XML Tools" that has a syntax auto-check option. That's what I use to make sure I didn't break the XML while editing manually.
Regards,
JPG
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June 30th, 2017, 21:31 #17
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Is revert a GM only option? I dont see it connected as a player. I made that change when first starting my edits, I just didnt get a chance to post in previously in case it was important.
in the definition.xml I only have 3 lines (7 lines), Name, Author, and Ruleset. I've changed the name and author lines from the original.
I'm using notepad++ with the plug-in for all editing. Its been very helpful.
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June 30th, 2017, 21:33 #18
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Yes, Revert is a GM option. The player version of the module doesn't allow edits at all, while the GM version of the module allows edits to non-static data.
Regards,
JPG
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July 1st, 2017, 16:34 #19
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The revert changes option did not make a difference.
I can get it to load on the server connection and connecting to local host as a player, but other players are not getting it to show up.
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July 2nd, 2017, 02:02 #20
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Based on the host address you sent in PM, I think I was able to access the module.
Regards,
JPG
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