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  1. #1

    Activate Modules?

    I was trying out some of the free modules and stuff you can find on the internet. I downloaded two free items from 4 Ugly Monsters.

    It says you put the two modules in the modules folder. Great. So then I open up a campaign, and see I can "activate" the modules.

    Uhm.... how? I click on the little golden circles. Nothing happens. Is something supposed to happen? How do I use them?

    Thanks!

  2. #2
    If you open up the Story window you'll see that items appear there when you 'activate' the module. Deactivate and they'll disappear. Same for maps and whatever.

  3. #3
    Hm. Well, I installed the two freebies from 4 Ugly Monsters. I see the tokens it intends, but activating the modules isn't showing anything different.

  4. #4
    If you are using a different ruleset than what it was created for it won't activate. You can go into one of the files and change it to your ruleset, but I don't remember what file it is. I'll check when I get home.

  5. #5
    Ah. Also, may have been a version problem. Turned out RPGNow sent me 1.03, and this is up to 1.05 now. Updated, and it worked.

  6. #6

    Join Date
    Dec 2005
    Location
    Drexel Hill, Pennsylvania
    Posts
    7
    Hrm, I have like the party treasure mod and campaign notes mod, and am using the SRD ruleset. I can't get either one to work:> So any help would be great I've tried moving them around to different folders, creating a modules folder in the specific campaign, etc. And yes I first tried putting them in the original modules folder:> I don't even get them on my Modules tab in FG at all.. .let alone having problems activating them hehe.

  7. #7
    Quote Originally Posted by Maelstrom78
    Hrm, I have like the party treasure mod and campaign notes mod, and am using the SRD ruleset. I can't get either one to work:> So any help would be great I've tried moving them around to different folders, creating a modules folder in the specific campaign, etc. And yes I first tried putting them in the original modules folder:> I don't even get them on my Modules tab in FG at all.. .let alone having problems activating them hehe.
    Two things.

    1. Place any modules in your Fantasy Grounds / modules folder... nowhere else.
    2. Make sure when you open a campaign, it uses the same ruleset that was used to create the module. (There are other threads on this forum that address how to modify the ruleset of the module to make it show up under Module Activation for a campaign that uses a different ruleset).
    Murder at Avedon Hill - Official site for novel being released February, 2007 (podcast release also begins February, 2007)
    Four Ugly Monsters - Honorary Monster, ret.

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