Page 4 of 4 First ... 234
  1. #31
    It looks like Campaign Cartographer 3+ ... together with Symbol Set 4 - Dungeons of Schley
    Well, actually, if you would have spent some seconds to look at post #1 of this thread, you would have found it out by yourself....
    https://www.fantasygrounds.com/forum...l=1#post343093
    Last edited by Targas; March 16th, 2019 at 11:26.

  2. #32
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    GMT -7
    Posts
    7,320
    Blog Entries
    9
    Quote Originally Posted by GavinRuneblade View Post
    What did you use to make these?
    Quote Originally Posted by Targas View Post
    It looks like Campaign Cartographer 3+ ... together with Symbol Set 4 - Dungeons of Schley
    Well, actually, if you would have spent some seconds to look at post #1 of this thread, you would have found it out by yourself....
    https://www.fantasygrounds.com/forum...l=1#post343093
    Yep The Undermountain maps (these similar maps in the last half+ of the thread) are all done at 100 pixels per 5ft square. They don't have grid alignment squares because they are part of a larger map of the entire Dungeon Level. But grid should be easy to align by using the grey corners of the hallways.

    Not sure the first post also indicates, but I also use symbols from CSUAC2, Vintyri and Bogie mapping collections. All of which are available as install files for CC3+ on the ProFantasy forums.

    I can't image doing this UM project using anything but a vector based mapping program, and CC is the only one I know of. You'll find earlier screen shots of the entire dungeon level. It's designed to be a 24x36 inch printable poster map (which if I remember correctly is 80 ft/inch), and then I use to it to generate the ~350 battle maps at 10 pixels per foot. For data nerds, their are currently 16,613 objects on the map (symbols, polygons, etc). And I'm almost done, my to do list is down to 80 items (mostly battle maps that I need to export or re-export the images for).

    Current Projects: Ultimate Undermountain (NYDUM)
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
    DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
    FG Product Reviews: Virtual Scribe Reviews

  3. #33
    Quote Originally Posted by LordEntrails View Post
    Here's another of the handout style maps (mistakes are intentional). Again, part of the first level of the Undermountain. Note, these are on "parchment" backgrounds I created myself. I did a quick tutorial (they are really easy to do) and posted a handful of textures if anyone wants them over on the Cartographer's Guild here.
    Attachment 19582
    LOVE this idea and your parchment "found" maps

  4. #34
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    GMT -7
    Posts
    7,320
    Blog Entries
    9
    Quote Originally Posted by Varsuuk View Post
    LOVE this idea and your parchment "found" maps
    Thanks those are actually not handdrawn. I did the "parchment as described in the link. But then I used the fractal line in CC to draw the segments. Turned off snap so things wouldn't be perfect and sometimes randomized the fractals and changed their properties (strength and # nodes) using the arrow keys. Then I put a texture and small blur effect so it looked like ink on a porous surface. Might sound hard, but was really really easy and quick to do.

    Current Projects: Ultimate Undermountain (NYDUM)
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
    DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
    FG Product Reviews: Virtual Scribe Reviews

  5. #35
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    GMT -7
    Posts
    7,320
    Blog Entries
    9
    Are you sure you want to investigate that smell coming from behind that wall of crates?
    Thieves Stockpile.jpg

    Current Projects: Ultimate Undermountain (NYDUM)
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
    DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
    FG Product Reviews: Virtual Scribe Reviews

  6. #36
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    GMT -7
    Posts
    7,320
    Blog Entries
    9
    This large room has a high ceiling and giant stone statue of two dwarves in the center. They appear to be a male and female dwarf holding hands, but have been seriously damaged.
    The Couple.jpg

    Current Projects: Ultimate Undermountain (NYDUM)
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
    DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
    FG Product Reviews: Virtual Scribe Reviews

  7. #37
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    GMT -7
    Posts
    7,320
    Blog Entries
    9
    I like the way the debris and rubbish came out in this cave. Another troglodyte lair, but in this case they are new comers, maybe having only 'laired' here for a few weeks or a month. Not nearly enough time to "decorate" the den to the standards of a reputable troglodyte.
    Troglodyte Den.jpg

    Current Projects: Ultimate Undermountain (NYDUM)
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
    DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
    FG Product Reviews: Virtual Scribe Reviews

  8. #38

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    2,821
    Nicely done, m’lord

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in