5E Product Walkthrough Playlist
  1. #1
    Oberoten's Avatar
    Join Date
    May 2006
    Location
    Älvsbyn, Sweden
    Posts
    2,622

    Forcing a module to load with the ruleset.

    Is there a convenient way to include a module in a rulset and force it to load for both GM and player?

    What I have is a module that can be loaded by either player or GM which contains a list of skills with descriptions. One can then drag and drop the skill and have it added to the charactersheet. Seeing as this is pretty convenient but still a lot of extra for a new player who hasn't tried the system before I'd like to eliminate the steps for them to first have to download and drop the module in the right folder than find it in the library and activating it before they can get any benefit from it.

    ... I have been looking at modulestate.xml in the campaigns but it doesn't seem as if merely copying that piece of XML into the ruleset will do it. Any suggestions?

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,676
    I couldn't find a way to do it.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    I believe you could force a ruleset/extension to load a module, but the module would still need to be installed separately.

    Try using Interface.onDesktopInit to register an event handler, use Module.getModules to check which modules are available, and then use Module.activate to open the module.

    Regards,
    JPG

  4. #4

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    Quote Originally Posted by Oberoten View Post
    Seeing as this is pretty convenient but still a lot of extra for a new player who hasn't tried the system before I'd like to eliminate the steps for them to first have to download and drop the module in the right folder than find it in the library and activating it before they can get any benefit from it.
    Only the GM has to do this. The players just need to open it (it downloads automatically from the GM), and they only need to do so once - it remembers the state of the player's open modules between sessions.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in