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  1. #21
    Quote Originally Posted by lokiare1 View Post
    Give the new version a try. I tested it locally with 'localhost' and with someone else connected as a client, so it should work now.
    Yes! Seems to work perfectly now. Really appreciate it. I'll start adding back in my extensions to see if any others conflict with it just for your info, but this seems to work great now. I'll post any other items I run into as I play around with it. Very cool.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #22

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079
    Next up I've added in the ability to auto-add an effect on the character that is named "concentration". However I now have to add into my roll handler the ability to pick up SAV, ADVSAV, and DISSAV effects when it rolls the save for it to have any real effect.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  3. #23
    Quote Originally Posted by lokiare1 View Post
    Editing an actor's HP on the CT with a 2 digit number will cause the save to be rolled for each digit (Workaround: GM drags and drops number from chat onto wounds to modify).
    Does this work? I thought the ability to drag numbers onto the wounds field was disabled.
    I never claimed to be sane. Besides, it's more fun this way.

  4. #24
    Not sure if I am doing something wrong, but on a failed roll (which now doesn't give an error ) it removes all effects from the failed roll, even effects that aren't (C)

    anyone else having this issue ? or is it an extension conflict ?

    {addendum} tried it with no extensions, and still happening - PC that has an effect on (like resist: fire - from an item) it removes the effect if they fail their save
    Last edited by Mavrik6666; June 14th, 2017 at 12:15.
    __________________________________________________ ___________________
    UK Based DM - Ultimate Licence Holder
    Discord: Mavrik6666#9572

  5. #25
    Another quick one - isn't a concentration check a Constitution saving throw - so it should be adding in the PC's save bonus for stat and saving throw proficiency - i seems a straight dice roll

    Mav
    __________________________________________________ ___________________
    UK Based DM - Ultimate Licence Holder
    Discord: Mavrik6666#9572

  6. #26
    Quote Originally Posted by Mavrik6666 View Post
    Not sure if I am doing something wrong, but on a failed roll (which now doesn't give an error ) it removes all effects from the failed roll, even effects that aren't (C)

    anyone else having this issue ? or is it an extension conflict ?

    {addendum} tried it with no extensions, and still happening - PC that has an effect on (like resist: fire - from an item) it removes the effect if they fail their save
    Interesting. I hadn't tried it yet with additional effects on the character so it sounds like it is an issue.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #27

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079
    I'm aware of all of these issues and working to get them fixed. Thanks.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  8. #28
    Quote Originally Posted by lokiare1 View Post
    I'm aware of all of these issues and working to get them fixed. Thanks.
    Thanks for all your work on this!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #29
    Hi,

    I tried to use the extension, but it does not seem to work. I turned off all my other extensions, I tried both (c) and (C), with or without a space before the (, double clicking on the damage, or dragging it from the npc power or the chat window, and it did not roll for concentration. I tested it with an effect added manually and another added via a character's abilitiy. I had it set to auto-roll (note, to conform with the other settings, you might want to capitalise the options, to 'Auto' and 'Notify' - also may I suggest an 'Off' setting, in case someone wants to temporarily disable it without restarting the host?)
    Please advise me about all the required steps for setting it up.
    Natural 20 - that's how I roll.

  10. #30
    Hi Edem

    There is no setup, if its clicked on in extension options at the start , it auto rolls when even you take damage, or notifies you if you have 'notify' on - it seems to auto notify or roll , even if they have no effects on

    with regard to concentration .. do you have a ; after the effect ... ie ADVCHK: constitution; (C)
    __________________________________________________ ___________________
    UK Based DM - Ultimate Licence Holder
    Discord: Mavrik6666#9572

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