Thread: TORG - Eternity
-
May 12th, 2020, 10:00 #131
- Join Date
- Nov 2014
- Posts
- 227
-
May 12th, 2020, 10:13 #132
- Join Date
- Nov 2014
- Posts
- 227
Ok. Will try to explain. Destiny cards are on special thing because we needed to be able to share those among players and see each others Card Hand/Pool. Other Decks are easier.
I did modules for Drama, Destiny, Cosms Decks with the Basic Card Deck Tables extension. Each one of those I can load depending on the Cosm they are playing and use them. It is a table with images of the cards, you can shuffle and drop the cards link to the image on the Charsheet for Cosm Cards that are not shared. Show Drama Deck during Combat and Destiny deck to draw cards and give them to the players. I usually make a GAME copy of the Deck from the module so it saves the status of the Deck for the next Session so I have always the cards ready.
To use the Card Mats of each player I did a big image shared to everybody were I put all the Destiny Card Tokens in order of rows... those are the ones that Players can search when I deliver them a Denity card from the deck and put that token on their Mat as a card that they can move from Hand to Pool and share. To share a Destiny card they drop it on the background and then to the other players Hand. If you do directly move a token it fails. So it is a manual task that players do. It gets a lot faster after a couple of sessions.
You have to think about the limitations that we have with Deck of Cards on Fantasy Grounds. So this was the best way we found to share cards and use decks. Hope it helps. Also you could watch some of our Gameplays to see how it works. We did a 16 Sessions Campaign.
Last edited by alfarobl; May 12th, 2020 at 10:38.
-
May 12th, 2020, 13:31 #133
- Join Date
- May 2020
- Location
- Iowa, USA
- Posts
- 55
Now you're making me wish I had thought to make all my decks as modules!!! So, when you did that what did you include? The tokens and the tables and images? Do you include a module specific shared cards mat with all the tokens on it? I've never created a module (obviously since I've only had fantasygrounds for like 3 days now) is it difficult to make the decks that way? I'm thinking about doing the same with my NPC's, but I've already started making a ton of those. Is it possible to make a module from groups in the npc tables?
Oh the brain is working overtime now thinking of the possibilities.
-
May 12th, 2020, 13:42 #134
Some small suggestions on themeing...
Last edited by damned; May 14th, 2020 at 13:25.
-
May 12th, 2020, 14:22 #135
- Join Date
- May 2020
- Location
- Iowa, USA
- Posts
- 55
Not sure how hard the module creation is, but creating the card decks wasn't too bad. Pulling the images from the PDF's and organizing the tables for the decks took me most of a day. It looks like I now have to take those and make shareable tokens for the cards as well, but since the images are done, that should go super quick.
I'm now trying to figure out how to organize them so that I can package them as modules for my campaign. Then after that I'm going to create cosm specific NPCs for export as well from all of the source material.
If you have the PDF's from the KS campaigns you can use TokenTool to take all of the pogs and create tokens for all the creatures. That was super simple to do with that tool.
-
May 12th, 2020, 20:07 #136
- Join Date
- Nov 2014
- Posts
- 227
FYI if you want to enter the TORG Eternity world you have a new quickstart just released here:
https://www.drivethrurpg.com/product...eek-Quickstart
And the intro adventures Day One are also PWYW now, they are great to intro a new group into each of the different Cosms:
https://www.drivethrurpg.com/product...Adventure-Book
-
May 12th, 2020, 20:27 #137
- Join Date
- May 2020
- Location
- Iowa, USA
- Posts
- 55
Ok, so I figured out how to make the decks as modules. Now the big question. I've made about 60 NPC's across multiple cosms in my overall project. I would love to break it out by cosm, but I don't want to spend hours recreating them all. Is there any easy way to grab specific npc's and move them to a different campaign?
-
May 13th, 2020, 00:08 #138
- Join Date
- Nov 2014
- Posts
- 227
-
May 13th, 2020, 01:19 #139
Here is a new desktop done properly for your 80px - if you use this one use the new code below.
<framedef name="desktop">
<bitmap file="graphics/frames/desktop-new.jpg" />
<topleft rect="0,0,1260,800" />
<left rect="0,800,1260,1200" />
<middle rect="1260,0,660,2000" />
</framedef>
This will tile cleanly up to 4k screen
-
May 13th, 2020, 01:19 #140
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks