Thread: TORG - Eternity
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May 9th, 2020, 11:57 #121
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May 9th, 2020, 12:12 #122
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No problem, I totally get it. The other thing I'm struggling with is the character sheet inside FG. Is there a way to add skills properly while inside FG or do you have to modify it outside in the xml and reimport it each time?
Also how are you handling damage? Is it still primarily a manual thing? Or is it smart enough to issue it against an opponent? Are opponents created the same way as a character sheet in the xml?
I know lots of questions!
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May 9th, 2020, 13:54 #123
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Don't worry happy to help another TORG fan!
I can provide you with the .xml for you to import and take a look but no need to edit text inside xml file you can add all skills or copy them from other characters. I also added the Card Mats we used in our campaign. I will provide you with a link to the video but it is not in english, visually you can see how it works, in this chapter there is a combat scene. You can enable subtitles and automatically generate english to understand something if it helps.
Combat damage has to be applied manually inside the Combat Tracker. Only rolls are automated. NPCs are almost same as Player Characters but in a compact sheet.Last edited by alfarobl; June 5th, 2020 at 22:29.
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May 10th, 2020, 19:59 #124
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Ok may be a dumb question but I'm not finding it anywhere. Where do i store move and wound data for NPC's? Wounds are the most important right now because I can't get it to show on the combat tracker, so I know it's not either c4 or c5 on the npc form.
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May 10th, 2020, 21:02 #125
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I add those to Special. You can see those in the following capture. You also need to enable options to show c4 and c5 on Combat Tracker. I use Init to show Unarmed as I need all the columns on the CT. I just found that the labels on top of the CT are missing... it used to work with older version of MoreCore. They are updating everything for Unity and it is a mess sorry. Will try to see if I can fix it later.
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May 10th, 2020, 23:52 #126
Are the labels missing or just very hard to see on that dark blue background?
I think there is an option to set the CT Header Test to White? Can you try that?
Sorry guys - I havent been following this thread and missed the call outs.
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May 11th, 2020, 00:16 #127
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May 12th, 2020, 02:44 #128
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May 12th, 2020, 04:48 #129
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I'm guessing the "modules" for the torg reference, cosm deck and nile empire deck and such aren't sharable, am I correct? I have all the resources to create these, but what kind of effort are we talking about?
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May 12th, 2020, 05:12 #130
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Which version of morecore are you guys using? 1.51 seems to be alot more "tailored" to the extension that 1.55 is. I don't remember editing the old version, and I think I would have
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