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  1. #1

    effect on feat elemental adept

    Whats right code to ignore a creature resistance and reroll dice numbers i need help

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  4. #4
    Zacchaeus's Avatar
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    There isn't an effect you can set up that will ignore resistance. The DM will have to switch off the effect in the CT before the player rolls for damage.

    I'm not sure what you mean by rerolling dice numbers. If you are trying to set up a weapon which rerolls; say rolls of 1, then add into the weapon properties section 'reroll 1'; if you want to reroll 1 & 2 then 'reroll 2' etc

    If it isn't that then some further information would be good.
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  5. #5
    He quoted a feat from the PHB. Can't duplicate it here because of legals, but it causes spell damage to treat 1's as 2's.

    FG doesn't do this.
    I never claimed to be sane. Besides, it's more fun this way.

  6. #6
    Quote Originally Posted by Zacchaeus View Post
    There isn't an effect you can set up that will ignore resistance. The DM will have to switch off the effect in the CT before the player rolls for damage.

    I'm not sure what you mean by rerolling dice numbers. If you are trying to set up a weapon which rerolls; say rolls of 1, then add into the weapon properties section 'reroll 1'; if you want to reroll 1 & 2 then 'reroll 2' etc

    If it isn't that then some further information would be good.
    Well you can try something like IFT: CUSTOM(RESIST: edit); DMG: .....
    And here is where I stopped because I did not find any code fore double or crit the damage, otherwise would have worked, as I tried DMG: 2 and it did

  7. #7
    LordEntrails's Avatar
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    As said earlier, you can't ignore resistsnce with an effect. As you noticed, your code doesn't work. You can do REROLL:2, but not the resistance part.

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  8. #8
    Zacchaeus's Avatar
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    This is an old post so it is at least possible now to create an effect which would nullify the resistance.

    If a creature is resistant to a particular damage type it is possible to nullify that resistance by creating an effect of VULN: <damage type> and placing it on the creature. So creating an effect of, say 'resistant' and placing it on the NPC and then creating another effect on the player of IFT: CUSTOM(resistant); VULN: <damagetype> would succeed. It still seems easier for the DM to switch off the resistance in the CT.

    There still isn't a way to make 1's into 2's however, but that is fairly easy to add in manually after the event. Another method would be to untarget before rolling the damage and roll instead into the chatbox. Count up any 1's and add that number into the modifier box and then drag the damage from chat onto the creature.
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  9. #9
    LordEntrails's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    This is an old post so it is at least possible now to create an effect which would nullify the resistance.

    If a creature is resistant to a particular damage type it is possible to nullify that resistance by creating an effect of VULN: <damage type> and placing it on the creature. So creating an effect of, say 'resistant' and placing it on the NPC and then creating another effect on the player of IFT: CUSTOM(resistant); VULN: <damagetype> would succeed. It still seems easier for the DM to switch off the resistance in the CT.

    There still isn't a way to make 1's into 2's however, but that is fairly easy to add in manually after the event. Another method would be to untarget before rolling the damage and roll instead into the chatbox. Count up any 1's and add that number into the modifier box and then drag the damage from chat onto the creature.
    Man am I off today!

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  10. #10
    Quote Originally Posted by Zacchaeus View Post
    This is an old post so it is at least possible now to create an effect which would nullify the resistance.

    If a creature is resistant to a particular damage type it is possible to nullify that resistance by creating an effect of VULN: <damage type> and placing it on the creature. So creating an effect of, say 'resistant' and placing it on the NPC and then creating another effect on the player of IFT: CUSTOM(resistant); VULN: <damagetype> would succeed. It still seems easier for the DM to switch off the resistance in the CT.

    There still isn't a way to make 1's into 2's however, but that is fairly easy to add in manually after the event. Another method would be to untarget before rolling the damage and roll instead into the chatbox. Count up any 1's and add that number into the modifier box and then drag the damage from chat onto the creature.
    Yep, I' ve just realized it . Funny, it worked once and then it stopped. It does apply the VULN anymore.
    Last edited by Drogo210; August 17th, 2018 at 08:09.

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