Thread: Any news on an update?
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June 1st, 2017, 14:01 #11
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In a business sense, is more about ensuring continuity of the product you're providing. If all the knowledge on how to do stuff is in the head and responsibility of a single developer for any one peice of the product then that's not a good thing.
So on the same coin, should the user not expect that the product is kept up to date if they have paid for it not only with a license to use that part of the product but with a license to use the system itself.
I'd happily pay a maintenance upgrade fee to see the rulesets I have upgraded. After all, the revenue does stop once we have everything we need to run the game, an annual support agreement for a very modest fee would give the resource to keep everything up to date.
What's going to happen with brp once FG Unity is released? We'll it continue to function, or will it get much worse because it's not had developer eyes on since FG v 2?
While I understand it's a small team, and we very much appreciate the work done and are excited for features yet to come, we also have a vested interest in seeing the rulesets we've purchased continue to be usable or why would we by them?
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June 2nd, 2017, 02:25 #12
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CoC was updated because it has a larger player base. It's a simple numbers game... more people means a higher chance of official support and/or community developers. BRP/Runequest/Openquest/etc doesn't have a big following here so we are SOL.
I'm not sold on the idea of FG Unity yet. The fate of old / community rulesets and the ease of creating / modifying rulesets in FG Unity are my main concerns.GM with an Ultimate Licence
Currently running: Taking a break
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June 2nd, 2017, 02:45 #13
One of the main reasons FGU has taken so long is 100% backwards compatibility with the current client. That said, for awhile, FG Classic will still be available once FGU launches, though it will eventually be sunsetted at some point in the future.
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June 2nd, 2017, 04:09 #14
In my opinion, if you are willing to pay in the first place, would be find a community developer and ask if you can pay them to work on this project. One of the things with community developers is we only get paid when a sale is made, if there isnt a desire for something, its hard to justify putting in time to maybe make a sale or two (especially if the updates will mostly only be valuable to people who already own the product). However if you offer to pay someone to update it, then there is an incentive for the developer to do the work.
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June 2nd, 2017, 07:14 #15
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June 2nd, 2017, 16:26 #16
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June 2nd, 2017, 16:31 #17
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That was Azaran.
GM with an Ultimate Licence
Currently running: Taking a break
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June 2nd, 2017, 16:35 #18
Your best bet would be to nicely ask damned and ianward if they would be willing to do an update, since they did the CoC7E ruleset. The clincher being that there is apparently very little demand so they'd be putting in a lot of man-hours for no return on investment.
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June 2nd, 2017, 16:42 #19
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June 2nd, 2017, 17:14 #20
There was a mention of a BRP update in this thread: https://www.fantasygrounds.com/forum...581-BRP-Update And I remember sunspoticus posting on Facebook cryptically mentioning an update a few months ago. But no more info was forthcoming, so I don't know where that got to.
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