Thread: Window Saver Extension
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May 22nd, 2017, 20:34 #11
Yep, that's why I mentioned OOB messaging. You can use OOB messaging to send the info from the client to the GM so that the GM side stores the data in the database. Then, the GM side needs to make the nodes public so that the player side can read the data to create the windows without OOB messaging. OOB messaging would be needed when the player side needs to create the data or needs to delete it.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 24th, 2017, 05:14 #12
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I've uploaded v.0.3.0 which adds a prompt that asks whether it should load the windows from last time, which seems to get rid of the masterindex bug. Please tell me how it goes and if the bug resurfaces.
Support:
https://support.fantasygrounds.com/
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May 24th, 2017, 20:08 #13
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To explain the bug. It didn't have anything to do with having a blank story entry. It had to do with the onDesktopInit() function not loading in any particular order and each encounter (story) loading up the masterindex window for the navigation buttons to see which encounter (story) entry was the index, previous, and next. So masterindex was trying to access something that was not initialized in its own onDesktopInit().
Since Fantasy Grounds doesn't have any kind of timers, I solved the problem by adding a prompt that comes up. By the time the user clicks the prompt, everything has loaded up.Support:
https://support.fantasygrounds.com/
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May 24th, 2017, 23:22 #14Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 25th, 2017, 00:09 #15
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First of all, this extension is awesome. IMHO one of the big things missing from FG ui in general. A couple of ideas for improvement:
* Remember the scaleui setting - this has a pretty large impact on window placement, so if the scaleui isn't done before the extension rearranges windows it gets a bit wonky
* Maybe remember whether the FG window was maximized
(Right now, I'm using this by (1) launching FG, (2) /scaleui command, (3) maximize window, (4) click the extension prompt to restore my window locations.)
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May 25th, 2017, 00:32 #16Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 26th, 2017, 18:17 #17
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Updated to version 0.4.0.
Changes:- Added custom frame, and classes so prompt works on all rulesets.
- Disabled it from showing the prompt or saving windows on clients (will add client support later).
Support:
https://support.fantasygrounds.com/
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May 29th, 2017, 15:18 #18
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June 2nd, 2017, 22:34 #19
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Support:
https://support.fantasygrounds.com/
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June 2nd, 2017, 23:16 #20
There is a way to have FG always start maximized; one of my players does it. It might have something to do with Steam though. I'll ask him.
I never claimed to be sane. Besides, it's more fun this way.
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