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May 20th, 2017, 02:20 #11
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Sorry, I didn't mean to offend. I appreciate everyone weighing in to assist. Let me try to clarify.
I AM wanting to add the resistances that one gets from the bear totem (minus the magic resist) to an NPC via the NPC stat sheet. This is due to the fact that I intend for my players to be fighting several of these NPCs at once and don't want to have to stop things while I edit the effects in the combat tracker.
I can, as you described, add all the various damage types to the resistances field excluding psychic, but there are two problems with this approach:
1) It's tedious and I didn't want to type all that out if someone had already found an easier way (I'm a lazy IT guy, what can I say)
2) If, for some reason, my group found a way to make up a whole new damage type, I would have to go back and add it in to each NPC that I wanted to give this trait to. So it's better, from a programming point to exclude things they aren't resistant to than to try and cover everything they are resistant to.
Additionally, FG tracks another damage type of "magic" which negates resistance to other damage types from the same source. It is most commonly found on magic weapons with physical damage, so I needed to find language to exclude resistance to a damage type if the magic type was present (I think I have found that now with the help of everyone here in the community)
So, in short, I didn't mean to sound unappreciative. I couldn't be more thankful of the help and mentoring I've received from this community. I was trying to convey a thing that I was looking for and doing a poor job of it.
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May 20th, 2017, 02:53 #12
You didn't offend in any way whatsoever.
Clearly having to type all the resistances into each NPC would be tedious and I can see why that is a non starter. Additionally as I said earlier that would be unsatisfactory anyway since the rage isn't automatic and it does have a time limit.
However adding the effect from the effects dialog means that you only need to create the effect once and then click the effect button to add it to the CT for each NPC as their turn comes around. So that shouldn't slow anything down nor create a lot of work.
If you only want to negate the resistance for magic weapon damage then it will involve a little more typing in that you'll need to create two effects. The first will be RESIST: acid, fire, cold etc and the second will be RESIST: slashing, piercing, bludgeoning, !magic. Incidentally FG only recognises the standard damage types from 5e; if you create a new damage type you can't just add it to resistance because it won't work. (At least I don't think it will - I haven't tested it).
And just to be clear, since you have mentioned typing effects into the CT, I am talking about creating the effect in the effect dialog. Click the small running man icon on the top right hand side of the screen and create the effects in the dialog that opens. Use the effect by clicking on the icon next to the effect in the same window. Apologies if you understood this but I mention it just in case.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 20th, 2017, 03:14 #13
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Didn't even know this was a thing I could do... I feel dumb now.
Thanks for pointing this out. It seems so simple now. Can I make an ability in the NPC sheet that references a custom effect I created so that I can "target" all the relevant NPCs and apply the effect to all of them at once? I doubt it but thought I'd ask.
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May 20th, 2017, 04:10 #14
Not as such. You could create a PC with the effect on it and havt that PC only available to you. With that PC on the CT you could select multiple targets and place the effect on all the targets. Seems overkill though, and the presence of the PC could complicate other things.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 20th, 2017, 06:49 #15
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