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February 10th, 2019, 19:40 #231
Supreme Deity
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Originally hardness was not implemented; then per user request, we added the DR and resistances as an implementation of hardness, since it works in 95+% of the scenarios.
In this case, according to the information I can find. The rules seem to say that vulnerability is applied before resistance or hardness as a general principle.
https://rpg.stackexchange.com/questi...sistance-stack
The quote by the developer for that particular encounter suggests that the fire vulnerability should bypass the hardness; but that's not how the rules work in general. Unfortunately, there's no way in FG to automatically parse that information in a way to make a specific exception in this case, since the automation is written to work on the general case.
Regards,
JPG
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February 10th, 2019, 22:29 #232
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February 11th, 2019, 01:49 #233
I would recommend removing the code all together from enemies with hardness and let us do it manually, or leave a note with the enemy that can't be missed for the GM to remove RESIST: 5 fire from the code when applied to the combat tracker.
Reference Material:
https://www.d20pfsrd.com/equipment/damaging-objects/
Vulnerability to Certain Attacks
Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.
https://www.reddit.com/r/Pathfinder_..._on_creatures/
https://paizo.com/threads/rzs2rbw0?H...Half-Dead-CityLast edited by DeadlySecret; February 11th, 2019 at 01:58.
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February 11th, 2019, 04:00 #234
Supreme Deity
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It's something that will need to be looked at for a future patch. It's the first instance I've seen where hardness and vulnerability have occurred on the same NPC.
Regards,
JPG
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February 11th, 2019, 16:47 #235Full License Operator - You must have a 'Lite' License to play in my games.
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February 11th, 2019, 21:24 #236
It was brought to my attention that the False Sarcophagus is also in this situation.
1.A.15. False Burial Chamber - weak to cold but has hardness
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February 16th, 2019, 22:19 #237
Today we didn't get too much done but I did find 2 more errors.
1.A.09. Chamber of Reflection; there is a space in the word reflection, 2nd paragraph
1.A.15. False Burial Chamber; there is a space in the word Reflex, under trap description 2nd paragraph.
Also not sure if this was mentioned in other reports, but the parcel A.15. False Burial Chamber shows both 50 gp + the item valued at 50 gp. As far as I can tell there shouldn't be 50 gp.
and parcel A.08. Trophy Room Khopesh & Spear should say MWK in the item title, though it does how it in the items notes but the gold value is not correct to reflect they are mwk
Thank you have a great weekend.
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February 17th, 2019, 11:24 #238
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February 17th, 2019, 12:42 #239
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Something that I am still seeing for Mummy's Mask in parcels that have multiples of the same item is that when I drag the full parcel over to the party inventory, it only sends 1 of each item. I made a test parcel with 5 items and it worked fine. I thought it might have just been a corrupted parcel or 2, but all of them seem to be behaving that way, at least in book 1.
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February 17th, 2019, 16:52 #240
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