DICE PACKS BUNDLE
Page 112 of 112 First ... 1262102110111112
  1. #1111
    I found a few images that appeared blank in the asset window and caused errors, so I entered a bug report for all of them.

  2. #1112
    @Navigat0r,
    Just pushed an update for the Advanced Bestiary extension to remove the warnings/errors.

    Regards,
    JPG

  3. #1113
    Quote Originally Posted by Moon Wizard View Post
    @Navigat0r,
    Just pushed an update for the Advanced Bestiary extension to remove the warnings/errors.

    Regards,
    JPG
    I guess this would be the place to post this, then. Support was a little less than helpful. Rather than repost, I'll link my thread: https://www.fantasygrounds.com/forum...pletely-broken

  4. #1114
    I passed this along to Doug, who made the extension originally.

    Regards,
    JPG

  5. #1115

    Advanced Player's Guide Issues Still Persist

    Hi all, I believe I have found an issue with the official Advanced Players Guide module. In my main campaign, I was using the assets window to search for various assets to use on a map. When searching the terms "pillar" and "castle," an error message popped up saying that certain images matching the search result could not be loaded (specifically pillar of life and king's castle). I thought that this might be an extension problem so I made a fresh campaign with no extensions and only the APG module loaded. I came across the same issue and same error message
    Attachment 64280
    I am not sure if this is an issue with those images specifically or if it has something to do with recent updates. Other searches of APG assets in the asset window seemed to function fine but I only tested a handful of terms.
    The issues I reported two weeks ago are still occurring. Images that do not exist in the Advanced Player's Guide (mostly of spells which do not have pictures) throw errors saying that the image could not be loaded when searching for related terms. If there is no such image to load in the first place, this should not be happening. Is there any progress being made to fix this?

  6. #1116
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,370
    Blog Entries
    21
    Quote Originally Posted by Azure Fang View Post
    I guess this would be the place to post this, then. Support was a little less than helpful. Rather than repost, I'll link my thread: https://www.fantasygrounds.com/forum...pletely-broken
    Advanced Bestiary should be working again now without warning errors.

  7. #1117
    This is extremely minor, but since I'm here it's worth mentioning:

    In Advanced Bestiary, there are a small list of new spells that do not conform to established class shorthand in core modules, adding a few extra "source" entries and separating the spells from the greater combined lists. These spells are as follows:

    cleric 6 - Should be Clr 6
    * Empower Undead

    druid 4 - Should be Drd 4
    * Thorn Walk
    * Undead Plants

    druid 5 - Should be Drd 5
    * Create Verminoid

    druid 6 - Should be Drd 6
    * Create Manimal

    druid 7 - Should be Drd 7
    * Flora to Fauna

    ranger 3 - Should be Rgr 3
    * Thorn Walk

    sorcerer/wizard 6 - Should be Sor/Wiz 6
    * Empower Undead

    sorcerer/wizard 7 - Should be Sor/Wiz 7
    * Create Manimal
    * Create Verminoid
    * Flora to Fauna

    There's also a section for witch 7. I presume this is Witch from PFRPG's Advanced Player's Guide (which I don't own as I play 3.5e), so I can't confirm if it's accurate to other assets.

Page 112 of 112 First ... 1262102110111112

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in