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  1. #1081
    Quote Originally Posted by Morenu View Post
    In the Advanced Player Guide.

    I can only find the Eidolon Base Statistics by going into the reference manual, under Summoner and it is there on a PDF like page. but the clickable button for Summoner does not have it. can't drag and drop or copy paste...
    Hi Morenu,

    I've been aware for a while that the eidolon needed some work to make it more useful, but i did not know exactly how i wanted to proceed. The funny part is that an idea came to me this weekend. I'll create a class for it and make it as a character (the detail are still fuzzy as i need to look at it all). The problem with me right now is I'm busy updating the bestiary (1-6) with the new camera view that is coming up so it's going to take me some time before i can get to it and "fix it". It's the same problem with the ghost avatar that you get in the occult book. something else that i need to fix (using the same principle). So it's on my radar, but i cannot provide a quick fix at this point

    sorry about that

    shadowcat

  2. #1082
    Morenu's Avatar
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    Quote Originally Posted by shadowcat34 View Post
    Hi Morenu,

    I've been aware for a while that the eidolon needed some work to make it more useful, but i did not know exactly how i wanted to proceed. The funny part is that an idea came to me this weekend. I'll create a class for it and make it as a character (the detail are still fuzzy as i need to look at it all). The problem with me right now is I'm busy updating the bestiary (1-6) with the new camera view that is coming up so it's going to take me some time before i can get to it and "fix it". It's the same problem with the ghost avatar that you get in the occult book. something else that i need to fix (using the same principle). So it's on my radar, but i cannot provide a quick fix at this point

    sorry about that

    shadowcat
    Great, thx.
    I had the same idea of making it a class, and I am working on it right now to put into my Feats extended mod. But it certainly isn't pretty. Feel free to use it and tear it apart when you get around to messing with it. I expect to be done it in a day or two. I have to code all the evolutions, then I plan to make a "Master" evolution list that would stay on the character so they can redo the evolutions more easily each level up.

    So far: Eidolon class.png

    One of our players wants to make a summoner so I needed to get this coded

    EDIT ** finished and added to the Feat extended mod **
    Last edited by Morenu; September 5th, 2024 at 03:56.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  3. #1083
    I just recently purchase the core rulebook and under chapter 11 Duelist, there is a place for an image, but the image does not appear. When you click on that box, it pops up an image.

  4. #1084
    Pathfinder Bestiary 3 image file for the Guecubu is blank. The image for the token is there though.

  5. #1085

    No Aasimar ????

    Hello

    I'm running a PFE1 campaign.
    I have Pathfinder RPG - Pathfinder Player Companion: Blood of Angels and Pathfinder RPG - Campaign Setting: Inner Sea Races both of which I bought especialy for this reason.
    They are loaded and activated in my campaign, but the Aasimar race doesn't show up.

    Does anyone knows about any solution on this problem ? I've searched the forum to to avail.

    BTW, I'm using FGU. For information, the only races I see are the basic races (dwarf, elf, gnome, human, half-elf, half-orc, halfling) with two entries each (one from PFRG basic rules, one from Pathfinder Core Rules), and Gillman, Strix from Inner Sea.

    Thank you.

    Yves

  6. #1086
    Quote Originally Posted by YvesPr View Post
    Hello

    I'm running a PFE1 campaign.
    I have Pathfinder RPG - Pathfinder Player Companion: Blood of Angels and Pathfinder RPG - Campaign Setting: Inner Sea Races both of which I bought especialy for this reason.
    They are loaded and activated in my campaign, but the Aasimar race doesn't show up.

    Does anyone knows about any solution on this problem ? I've searched the forum to to avail.

    BTW, I'm using FGU. For information, the only races I see are the basic races (dwarf, elf, gnome, human, half-elf, half-orc, halfling) with two entries each (one from PFRG basic rules, one from Pathfinder Core Rules), and Gillman, Strix from Inner Sea.

    Thank you.

    Yves
    The simplest solution is to download the free races module from here. https://www.fantasygrounds.com/forum...04-PFRPG-Races
    You can find other useful modules here. https://www.fantasygrounds.com/forum...ist-of-Modules

    The Blood of Angels module would likely not be supposed to contain any race entries. I'm not sure about ISR, but it's possible it only contains races that are not available elsewhere. For example, the aasimar may be in the Bestiary.

  7. #1087
    ScribblingRambler is correct. The Asamar race shouldn't be included in either module. Blood of Angels adds Feats and Special Abilities that can be used with Asamar.Inner Sea Races adds Feats, Items, special Abilities, and spells.

  8. #1088
    Quote Originally Posted by ScribblingRambler
    The simplest solution is to download the free races module from here. https://www.fantasygrounds.com/forum...04-PFRPG-Races
    You can find other useful modules here. https://www.fantasygrounds.com/forum...ist-of-Modules

    The Blood of Angels module would likely not be supposed to contain any race entries. I'm not sure about ISR, but it's possible it only contains races that are not available elsewhere. For example, the aasimar may be in the Bestiary.
    Quote Originally Posted by TheGMSource View Post
    ScribblingRambler is correct. The Asamar race shouldn't be included in either module. Blood of Angels adds Feats and Special Abilities that can be used with Asamar.Inner Sea Races adds Feats, Items, special Abilities, and spells.
    That's weird! Thank you for your help.

  9. #1089

    Bestiary 2 Missing Image

    Hey all, I was recently looking through bestiary 2 and noticed that there seems to be no image for the Worm that Walks. The ref manual (1) and image window (2) both show nothing although the token does show when dragged on to a map.

    Incidentally, I also noticed that Bestiary 2 has no entry in the "books" tab (3).
    Attached Images Attached Images

  10. #1090

    Bestiary 1 strange/inconsistent formatting?

    I noticed a few odd things in Bestiary 1 after the most recent update. I am not sure if these are bugs/errors but they seemed like odd formatting choices so I thought I would ask here. First of all, Bestiary 1 is listed as "Core Rule" and not "Core Rules" in the list of modules. In other places, it is listed as "Bestiary 1" or "B1" as opposed to "Pathfinder Bestiary 1/2/3." Please refer to (1) in attached image. Secondly, the images tab of bestiary 1 lists MANY more images that the other bestiaries (2 in attached image). It lists the actual monster image, the 3d view and even the "banner" or monster title gets its own image (3 in attached image). The other bestiaries that I own only have the actual monster image.

    I am not sure if these formatting choices are intentional (perhaps the books are slowly being updated to a new format?). In the event I find other such inconsistencies, should they be reported here?
    Attached Images Attached Images

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