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March 4th, 2023, 02:53 #1031
Supreme Deity
- Join Date
- Mar 2007
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- 19,659
If you have a book that the GM does not, the GM will need to allow the book through their Library->Modules->Activation screen. By default, books which are not owned by the GM can not be viewed by the GM and must be explicitly allowed by the GM.
Regards,
JPGFG Wish List - https://fgapp.idea.informer.com/
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June 18th, 2023, 16:24 #1032
Has anyone else had successful saves not apply half damage to characters from spells with this latest update?
I didn't think that was an extension effect, but I've been running Runelords so long I've forgotten.
Please Ignore, found the problem. User error.Last edited by Deslock100; June 18th, 2023 at 16:41.
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June 18th, 2023, 18:05 #1033
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- Mar 2020
- Location
- Oshawa, Canada
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- 38
A couple of minor notes for the Mummy's Mask conversions, which are generally quite well done...
Book 2, "Empty Graves" duplicates the chapter titles from Book 1.
In Book 4, "Secrets of the Sphinx", some of the Sightless Sphinx maps have the wrong orientation and scale (10' squares in the original module).
Thanks to the converters for all of their hard work!
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June 24th, 2023, 02:14 #1034
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July 12th, 2023, 13:49 #1035
Love the Ultimate Wilderness book and the other recent completions - thanks a ton.
One issue, traps in Ultimate Wilderness are set as 'Creature' type (from the three type selectors on the bottom of the NPC page) and their stats are placed into the notes. Not a huge issues as traps don't have a ton of functionality, but a little inconvenient none-the-less.
I'm seeing this will all the trap entries from the list in Wilderness Traps within chapter 4.
ThanksGames Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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July 12th, 2023, 17:49 #1036
- Join Date
- Aug 2021
- Posts
- 2
Traps
Hi
The problem with the traps is when I did the conversion I used an internal tool of fantasy grounds called par5e. I did a good job but it did not support traps so I had to incorporate them as npc (creature). The only way to fix it would be to redo the whole book using the new builder tool. To me that seems a lot of work for something so minor as even traps (as defined normally) require a lot of manual input.
Bottom line I could “fix it” but it would require a lot of time investment for little gain
Shadowcat
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July 12th, 2023, 18:05 #1037
- Join Date
- Aug 2021
- Posts
- 2
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July 12th, 2023, 19:35 #1038Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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August 23rd, 2023, 09:42 #1039
The Strategy Guide seems to have a number of broken images in it. Starting in Character Themes and all pages there after. Another little thing, in the Playing the Game section, the bottom of each page has the following:
^playing the Game
I presume that's mean to be this:
^Playing the Game
FG Forge Modules
Tools
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August 30th, 2023, 16:51 #1040
I'm using the Pathfinder 1e rule set with the Pathfinder - Official theme and have a number of display problems after the recent update. The text for hot keys has changed to a difficult to read mustard yellow colour. The icons and text for the Assets tab icons are now a bright neon light blue against a white background. The chat bar is a grey colour that clashes with the rest of the theme. I am assuming these are all errors and have reported and provided my compiled logs already.
I have also tried with a new campaign using no extensions but still see the same problems.
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