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  1. #681
    I receive following error sometimes:
    [ERROR] Script execution error: [string "scripts/manager_effect.lua"]:185: attempt to index local 'nodeEffect' (a userdata value)
    Steps taken:
    When manually set wounds to monster with regeneration.
    Start clicking on next turn button for multiple turns.

    Bug185.jpg GIF, with my attempt at reproducing this
    fgu_logs_20210227.2.zip logs. This campaign used to have extensions, but I've turned off all of them.

  2. #682
    Mummy's Mask AP1
    • Akhentepi's Armor - Is missing cost of 5,235 gp and missing the bonus of 1 (to get a +1 padded armor).
    • Haunt in B2 doesn't have it's reset value of 1 day. Really affected my running (since it didn't have a reset value).
    • Graven Guardian in D13 has all of it stats as if it had already cast Haste. It should have the base stats and an effect for haste to be added.
    Last edited by DCrumb; March 1st, 2021 at 06:09.

  3. #683
    Quote Originally Posted by Corun View Post
    I receive following error sometimes:
    [ERROR] Script execution error: [string "scripts/manager_effect.lua"]:185: attempt to index local 'nodeEffect' (a userdata value)
    Steps taken:
    When manually set wounds to monster with regeneration.
    Start clicking on next turn button for multiple turns.

    Bug185.jpg GIF, with my attempt at reproducing this
    fgu_logs_20210227.2.zip logs. This campaign used to have extensions, but I've turned off all of them.
    Thank you for reporting this issue. I will take a look and may respond back with more questions.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Have a suggestion?-Idea Informer

  4. #684
    Quote Originally Posted by DCrumb View Post
    Mummy's Mask AP1
    • Akhentepi's Armor - Is missing cost of 5,235 gp and missing the bonus of 1 (to get a +1 padded armor).
    • Haunt in B2 doesn't have it's reset value of 1 day. Really affected my running (since it didn't have a reset value).
    • Graven Guardian in D13 has all of it stats as if it had already cast Haste. It should have the base stats and an effect for haste to be added.
    Thanks for reporting these. I will check it out and get them fixed.

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  5. #685
    Quote Originally Posted by Corun View Post
    I receive following error sometimes:
    [ERROR] Script execution error: [string "scripts/manager_effect.lua"]:185: attempt to index local 'nodeEffect' (a userdata value)
    Steps taken:
    When manually set wounds to monster with regeneration.
    Start clicking on next turn button for multiple turns.

    Bug185.jpg GIF, with my attempt at reproducing this
    fgu_logs_20210227.2.zip logs. This campaign used to have extensions, but I've turned off all of them.

    I attempted to replicate the report, but was not able to with a fresh campaign. As you mentioned using extensions at some point, please try a fresh campaign and see if that produces the same issue. If not, then the lingering effects of your extensions are still there in the other campaign. One way to attempt to fix would be to load a campaign with no extension setup and type /save into chat. Then exit out the campaign and start it back up and test. Please report back if you continue seeing this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  6. #686
    Quote Originally Posted by superteddy57 View Post
    I attempted to replicate the report, but was not able to with a fresh campaign. As you mentioned using extensions at some point, please try a fresh campaign and see if that produces the same issue. If not, then the lingering effects of your extensions are still there in the other campaign. One way to attempt to fix would be to load a campaign with no extension setup and type /save into chat. Then exit out the campaign and start it back up and test. Please report back if you continue seeing this issue.
    I've managed to reproduce on clean campaign. It seems that extra effect such as "IMMUNE: fire; VULN: cold" being on the effects list, before(above) REGEN: allows to reproduce effect. After that rapid clicking on Next Creature button allowed to show the error. As this campaign weight 5kb, I've attached it here.
    I've also made sure to check this campaign was created with current update, no rulesets extracted in '.../rulesets/' folder, and no extensions selected. No modules should be loaded too.
    Attached Files Attached Files

  7. #687
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    2,716
    Yes, that is the error I reported here some months ago: https://www.fantasygrounds.com/forum...with-fixed-mod

    It is a bit tedious to reproduce But seemingly people finally were able to reproduce it in a more consistent way

  8. #688
    In advanced race while the alternate race traits and listed I can not find a way to drag and drop the traits so I don't have to manually replace the ones there.

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