Thread: Making a Module?
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January 5th, 2006, 02:41 #1
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January 5th, 2006, 05:48 #2
You create a campaign with all the material that you want in your module and then you type the following in your chat-window:
/export <filename> A description of the moduleHonor et Gloria
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January 5th, 2006, 06:14 #3
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January 5th, 2006, 12:15 #4
Ah, don't worry about it. I'm always happy to help out!
Honor et Gloria
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January 25th, 2006, 16:36 #5
- Join Date
- Mar 2005
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- 671
I wouldnt feel silly either, since they apparently don't have that documented in their manual that comes with FG.
I still want to know how to USE modules. I have downloaded the two freebie modules from 4 Ugly Monsters, put them in the modules folder, tried to activate them, and nothing is working.
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January 25th, 2006, 17:27 #6Originally Posted by Morfedel
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January 25th, 2006, 21:21 #7
- Join Date
- Mar 2005
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- 671
I figured it out. It was a problem with versions, apparently. When I bought FG from RPGNow, I got version 1.03 it turned out.
Which reminds me, is FG going to have an auto update function eventually?
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January 26th, 2006, 16:20 #8
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- Oct 2005
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- 69
Originally Posted by Morfedel
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