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  1. #81
    Hey Asarin. As Trenloe said, it seems to be a graphics issue. It's been a bit hit or miss for me. As the DM I always see it and I think now that I make sure FG uses my nvidia card and not the integrated graphics card on my pc its been more consistent that the players see it. Sometimes one of them doesn't so as Trenloe suggested, we don't have a silver bullet for the issue.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #82
    Roger. Thanks for the quick replies. I as the DM always seem to see it, and that is quite handy - just to keep track of stuff.

  3. #83
    celestian's Avatar
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    Quote Originally Posted by Asarin View Post
    Roger. Thanks for the quick replies. I as the DM always seem to see it, and that is quite handy - just to keep track of stuff.
    I've been able to have a somewhat consist behavior with it if I am very restrictive on the size of images I share with the players. I've a feeling it's related mostly to the memory limits of 32 bit apps myself so unfortunately there isn't really anything that I can do to improve it other than make the rip image very small, which I've done. Just this weekend I decided to splurge and share a rather large image and no sooner I did that the RIP visibility started failing for clients (it doesn't seem to affect the DM).
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  4. #84
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    Update 1.8

    Changed method of using widgets that "should" improve memory usage.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  5. #85
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    Is there a way to brighten up or increase the oPacity of the tombstone over the dead critter?

  6. #86
    celestian's Avatar
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    Quote Originally Posted by Larsenex View Post
    Is there a way to brighten up or increase the oPacity of the tombstone over the dead critter?
    No, there is no option to change within FG. Outside of altering the image and recreating the extension I can't think of anything off hand.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  7. #87
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    Greetings again,
    Will there be plans to have a version for Unity? I currently does work. I am using it for my Pathfinder 2E in unity. Just curious if it will be updated for the new engine.

    Best,

    Larsenex

  8. #88
    celestian's Avatar
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    Quote Originally Posted by Larsenex View Post
    Greetings again,
    Will there be plans to have a version for Unity? I currently does work. I am using it for my Pathfinder 2E in unity. Just curious if it will be updated for the new engine.

    Best,

    Larsenex
    If it does not work I'll certainly circle back to it and update it once FGU has been released.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  9. #89
    I'm getting the following error on the latest version of Unity:

    [3/29/2020 1:17:38 PM] [<color="red">ERROR</color>] Extension Info Load (DeathIndicatorEx): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.

    Looking forward to seeing this in action.

  10. #90
    Unity compatibilty update needed if you can:

    [4/14/2020 7:20:42 PM] FGU v4.0.0 ULTIMATE (2020-04-13)
    [4/14/2020 7:20:42 PM] Launcher scene starting.
    [4/14/2020 7:20:42 PM] [<color="red">ERROR</color>] Extension Info Load (DeathIndicatorEx): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.

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