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  1. #11
    Thanks so much for sharing! Awesome!
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  2. #12
    I tried it out - pretty nifty! Thanks!!


  3. #13
    Wow really cool! Is there a way to make it works on 3.5, pathfinder and core?

  4. #14
    LordEntrails's Avatar
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    For those of you asking about using this in other rulesets, here's what Celestian has said;

    Quote Originally Posted by celestian View Post
    I'll take a look at it's code and see (out of town for work this week tho) and see what they have to work with in CoreRPG. The 5e ruleset made it pretty easy to add.

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  5. #15
    Thanks for an extension that perfectly solves an issue my group has been dealing with. We used it for the first time Sunday evening and my players really appreciated it. We did have an issue pop up in each encounter they played... the extension worked for the players for the first 3 NPC deaths, but not on death 4 or after. However, on my screen as the DM it overlayed properly for all deaths.

    We are playing PotA 5e. Only other loaded extensions are 14pt Font Clear Font and Core Sidebar for 5e.

  6. #16
    Quote Originally Posted by [email protected] View Post
    Thanks for an extension that perfectly solves an issue my group has been dealing with. We used it for the first time Sunday evening and my players really appreciated it. We did have an issue pop up in each encounter they played... the extension worked for the players for the first 3 NPC deaths, but not on death 4 or after. However, on my screen as the DM it overlayed properly for all deaths.

    We are playing PotA 5e. Only other loaded extensions are 14pt Font Clear Font and Core Sidebar for 5e.
    So, finally got back from my work travel and tested this during my game tonight and my players could see 5+ RIPs. At one point I had about 9 on the map and they could see them all.

    Re: Changing this to a CoreRPG extension... I'll make time sometime tomorrow if I can to see if the parts I used for the 5e exist in CoreRPG (I don't think they do) and if so just make it a CoreRPG extension so it'll work for anyone using that as a base (5e does btw).

  7. #17
    Quote Originally Posted by celestian View Post
    I'll make time sometime tomorrow if I can to see if the parts I used for the 5e exist in CoreRPG (I don't think they do) and if so just make it a CoreRPG extension so it'll work for anyone using that as a base (5e does btw).
    They'll exist, but as was stated in the other thread, each ruleset expands and changed the Combat Tracker from CoreRPG. So you'll have to customize it for each ruleset if your modifications don't just affect the most minute section of the CT.
    I never claimed to be sane. Besides, it's more fun this way.

  8. #18
    damned's Avatar
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    I think most of the changes are to the token widgets on the map. Which I believe should make it more capable of being used in other rulesets.

  9. #19
    Trenloe's Avatar
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    Quote Originally Posted by celestian View Post
    SRe: Changing this to a CoreRPG extension... I'll make time sometime tomorrow if I can to see if the parts I used for the 5e exist in CoreRPG (I don't think they do) and if so just make it a CoreRPG extension so it'll work for anyone using that as a base (5e does btw).
    In addition to what I mentioned before: this extension, as it is now, triggers the tokens when an entry in the Combat Tracker reaches 0 or less remaining Hit Points. CoreRPG doesn't have the concept of health/HP, which is specific to certain rulesets and can be different in each. So, to make this a "CoreRPG" extension, it would have to be health/HP agnostic - i.e. not rely on anything like that. Maybe a manual check box in the CT entry that would trigger/remove the dead token?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #20
    My players loved this extension! I appreciate the effort!
    GM Ultimate license FGC and FGU

    Just Finished running City of Eyes Level 20 Characters 5 players FGU
    Group now running new campaign.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

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