Thread: 5E: Map Indicator for Death
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April 15th, 2020, 13:37 #91
- Join Date
- Mar 2020
- Posts
- 132
Have attached version that works with FGU - just needed to adjust a couple of comments.
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April 18th, 2020, 19:33 #92
- Join Date
- Nov 2019
- Posts
- 4
Thank you so much for fixing this. I didn't realize I had posted the error twice. I appreciate your help in making the FG community and software even more amazing. I'm so glad I left Roll20.
Hope you're staying safe and healthy.
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May 3rd, 2020, 03:42 #93
Using this extension with Unity, the rip_tombstone image on the PC or NPC is very small and don't scale with the token. What is the best way to scale the rip_tombstone image so it will not be so small?
I changed widgetDeathIndicator.setSize(nWidth-0, nHeight-0); but it's still small and does not scale with token size.
Thanks
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May 3rd, 2020, 06:45 #94
I plan to update this once FGU development has gotten to a stable position. It's a simple extension however and if someone wishes to maintain it I'm not averse to that. I've got a lot on my plate so holding off due to rapid changes.
Last edited by celestian; May 3rd, 2020 at 20:31.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 3rd, 2020, 07:56 #95
Here is a version I have working with Unity and 4e.
Death IndicatorBlood.JPG
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May 3rd, 2020, 13:26 #96
How can I make this more general. Id like to try it with Pathfinder2E and there was a core RPG version I am using now in classic. What needs to be done so it can show up in 'other games' in the launch window?
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May 3rd, 2020, 15:26 #97
It is a general CoreRPG extension. Make sure you put the file in your extensions folder.
path.JPG
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May 9th, 2020, 03:50 #98
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May 9th, 2020, 04:37 #99
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May 9th, 2020, 04:46 #100
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