1. #1
    yako2020's Avatar
    Join Date
    Sep 2012
    Location
    São Carlos, São Paulo - Brazil
    Posts
    876

    Hexagon movimentation problem?

    I would like to know if I am doing something wrong or if you are having a problem, I created a new map in GURPS Ruleset (if yes, I have the active theme extension) set a grid of 100, put the tokens of the combat tracker and set the size, but I noticed that when moving it in a straight line the value appeared 1, but moving it diagonally 1 only appears from the second hexagon
    [ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
    [D&D 5 PLAYER][CALL OF CTHULHU PLAYER][SAVAGE WORLDS PLAYER][GURPS PLAYER AND LOVER]


  2. #2
    Quote Originally Posted by yako2020 View Post
    I would like to know if I am doing something wrong or if you are having a problem, I created a new map in GURPS Ruleset (if yes, I have the active theme extension) set a grid of 100, put the tokens of the combat tracker and set the size, but I noticed that when moving it in a straight line the value appeared 1, but moving it diagonally 1 only appears from the second hexagon
    This appears to be a rounding issue in the pointer calculation. I will fix in the next release. A work around is to use the grid + or - options to increase or decrease the grid size until the rounding error is gone.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in