Fantasy Grounds Merchandise
Page 1 of 2 12 Last
  1. #1
    Niles's Avatar
    Join Date
    Feb 2013
    Location
    Spokane, Washington
    Posts
    372
    Blog Entries
    5

    Trying to understand Savage Worlds mechanics

    I'm new to Savage Worlds and Deadlands. I am reading through the Player's Handbook and I understand how to assign points for traits and skills. What I don't understand is what number I'm looking for to determine success or what I'm rolling against. I'm used to D&D DC checks and comparing the number rolled to another number. I'm not quite sure how combat works either. Can anyone shed some light? Is there a tutorial for SW?
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

  2. #2

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    2,211
    Blog Entries
    7
    99% of the time your Target Number is 4. Modifiers may apply, per the GM, per Edges, and so forth, just like any other RPG.

    If you're doing melee combat, your TN is the opponent's Parry. Tricks and other Opposed Rolls both of you roll the appropriate attribute die, higher roll wins.

    The combat chapter of the Player's Guide has an expanded combat explanation which should get you through the basics.

    The main thing is that Savage Worlds isn't a "battle of attrition" like D&D and its various offshoots where, say, you're just standing there hitting each other until the first combatant runs out of hit points.

    There are several YouTube tutorials and videos for doing Savage Worlds in Fantasy Grounds...

  3. #3
    Check in C:\ProgramData\Fantasy Grounds\docs

    Some of the documentation here will answer questions that you have not yet asked. "Savage Worlds 4 Supplement-1.2.pdf" is especially useful.

    When you can, you should get the Adventure Deck. It adds a lot to the game and gives the players fun ways to stay alive

    Top

  4. #4
    Niles's Avatar
    Join Date
    Feb 2013
    Location
    Spokane, Washington
    Posts
    372
    Blog Entries
    5
    Thanks Topdecker and Talyn. I will check those out!
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

  5. #5
    Quote Originally Posted by Topdecker View Post
    Check in C:\ProgramData\Fantasy Grounds\docs

    Some of the documentation here will answer questions that you have not yet asked. "Savage Worlds 4 Supplement-1.2.pdf" is especially useful.

    When you can, you should get the Adventure Deck. It adds a lot to the game and gives the players fun ways to stay alive

    Top
    Ohhh, is the deck still up to date ? I thought it was not. Can all the cards be used, or is it according to the ruleset (deadlands or rippers or others) ?
    Ultimate license holder
    Pref : Cthulhu and savage Worlds

  6. #6
    If you have time or interest, Mask_of_Winter, myself and a couple others have a podcast called "The Wild Die" you can skim through there and listen to game mechanics and stuff that is new in savage worlds. Also check out GM hangouts on youtube, they discuss mainly mechanics of how things work and why things work.

    Being a 35 year d&d geek and recent convert to SW, I cant tell you how much i wish i would have found this system earlier.

    This system is a Game Masters dream. The rules are crunchy enough that strategic combat can still be important, but light enough that you dont get bogged down with a million spells, weapons or armor... and you can take this system anywhere from western to space.

    Stick it out, learn the rules and you'll appreciate the simplicity of the system.

    Also to your question.

    The target number your trying to hit is 4. The only time it changes is when characters are in melee combat and then your target number is the players parry.
    Target Number 4 can be modified by, LIGHT CONDITIONS + or - for different conditions, SIZE of the target, small is -2 and tiny or head shots are -4, but you can find the rules in the book... the idea being that the TN of 4 doesnt change, just the modifiers to achieve it can change difficulty.

    Also some advice on SOAK.... I find this to be the most confusing thing or the thing people have the hardest time with.

    Combat Starts with dealing cards for initiative. Aces high down to 2 and If you get 2 players that have same face card. suits are REVERSE alphabetical order. so Spades, Hearts, Diamonds, Clubs last.

    Highest card goes first... in SW you can move 6" and take an action... that action can include multiple attacks... example you can throw a knife/rock/grenade/grandma or kick sand (THROWING), shoot a weapon (anything from a sling shot to a rocket launcher is SHOOTING) and cast a spell (SPELLCASTING SKILL), you get a -2 for two actions and -4 for 3 actions so have your players declare what they are going to do ahead of time so you can apply the modifiers appropriately.

    ROLL TO HIT. ON A SUCCESSFUL HIT ( STOP NARRATING COMBAT RIGHT HERE, RESOLVE ALL MECHANICS AND PICK UP NARRATION AFTER RESOLVING)

    this is where soak is going to mess you up...

    1) roll damage - you hit my bad guy for 5 wounds and i proclaim a devastating blow.
    2) i have bennies to soak wounds and decide to use them and soak 3 wounds... now i narrate a not so devastating blow and everyone is looking at me like wtf? you just said.....
    3) i soak again trying for a better roll and this time i remove all 5 wounds... now i narrate that no wounds were taken and it was a glancing blow that just nicked my skin.... (you see the problem here right)
    4) with all wounds resolved we pick up combat with a guy that just had his head cut off... no, only wound... no, no wounds at all.

    SO my advice is that when you HIT, you land a blow and damage is to be rolled.... you stop narrating.

    Wansum shoots his arrow into the chest of the vial beast (rolls 6 and hits) narration stops
    GM asks for damage roll.... wansum rolls 12 on toughness of 8, thats shaken and 1 wound.
    GM soaks the wound and isnt shaken. (wansum isnt happy but the same rules apply to him when he gets smashed by creature)
    now as rolls have all been resolved, i as a GM havent said anything past the arrow strikes the monster.
    I pick up narration at this point.

    The arrow strikes the monster, at first you think the arrow will gain purchase in the vial creatures chest but it manages to step aside and the arrow only glances off the creature leaving a small blood trail.

    ect ect..

    this is getting a little long winded.. anyways hope that gives you a better understanding of how to narrate soaks
    Last edited by WansumBeats; March 29th, 2017 at 20:30.

  7. #7
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,683
    And sign up for some Savage Worlds games at FG Con 10!
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #8

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    2,211
    Blog Entries
    7
    Quote Originally Posted by Trenloe View Post
    And sign up for some Savage Worlds games at FG Con 10!
    +1000

  9. #9
    Niles I'm running a savage worlds starsky and hutch game Saturday April 8 at 7am Pacific time. You are welcome to come and play... Don't worry about your skill level!

  10. #10
    Niles's Avatar
    Join Date
    Feb 2013
    Location
    Spokane, Washington
    Posts
    372
    Blog Entries
    5
    I don't mind long winded, WansumBeats! Thanks for taking the time to write out all those guidelines. Thanks too for the invite. I'm DMing this Saturday, but would you mind if I got hold of you at a later date to perhaps sit in? It does interest me, and I'd love to learn first hand this rule system. I'm a long time D&D veteran too, but I've always loved simple rulesets. I feel story trumps mechanics and rules any day. Do you play most Saturdays?
    Last edited by Niles; April 7th, 2017 at 21:58.
    See through the skies, far beyond our world tonight,
    Hear the sounds of freedom ring, in a silent dream,
    and a million miles away.
    Reach for the stars, and live our lives forever free,
    In our hearts for a thousand years, and a thousand lifetimes before.

    And the dawn of a new day will rise, a light for us all. -Dragonforce

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in