FG Spreadshirt Swag
Page 1 of 8 123 ... Last
  1. #1
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,383

    SavageWorlds v4.4 for public testing available

    New public test version of the SavageWorlds ruleset and related products are available. To access this version you'll need to switch Fantasy Grounds to use Test Mode in the Settings view. More information regarding test mode can be found from here. Use this thread to post any findings, bugs and challenges regarding the public test version.

    The update provides following changes so far

    Savage Worlds ruleset

    • [Feature] Archetypes use charsheet instead of npc sheet
    • [Feature] New Defeated Markers (water, slime, blood, ectoplasm, vomit) by Hermundure
    • [Feature] New design for Character sheet
    • [Feature] New design for NPC sheet
    • [Feature] New design for Vehicle sheet
    • [Feature] Trait die related right click menu options streamlined
    • [Feature] Improvements to Derived Stat modifierlist
    • [Feature] Trait modifierlist shows trait and wild die
    • [Feature] Cosmetic changes to Image sheet header
    • [Feature] Power attack roll results in chat display link to power sheet
    • [Feature] Improvements to power range attack; touch and smarts ranges supported
    • [Feature] Improvements to campaign record layouts
    • [Feature] GM Tools window can be resized
    • [Feature] Card Deck and Bennies tool can be added to desktop by right clicking on it and selecting "Add to Desktop"
    • [Feature] In weapon sheet range, rof, shots and minstr fields are not showed for Melee typed weapon; cost and weight is not showed for non-equipment weapon
    • [Feature] Improvements to /version command
    • [Feature] Improvements to library windows
    • [Feature] New filter options for sidebar Edges, Hindrances and Skills
    • [Feature] Races, Skills, Powers, Edges, Hindrances, etc. records can be shared with right click menu option
    • [Feature] Running die displayed next to Pace
    • [Feature] Wounds adjust Pace
    • [Feature] Support for Wild Die adjustment effect-keyword
    • [Feature] Minor improvements to NPC masterindex list
    • [Feature] Minor improvements to Party sheet
    • [Feature] Character overlay features moved from character selection to party sheet
    • [Feature] Active PCs are identified from party sheet instead of connected clients
    • [Bug] Masterindexes' alternative data paths caused issues in NPC sheets
    • [Bug] Unskilled entry did not work properly
    • [Bug] Ranged weapon's minimum strength penalty did not apply correctly
    • [Bug] Rolling power from CT entry displayed "Unskilled" even if character had the skill
    • [Bug] CT didn't check Deadlands: Reloaded human abilities correctly
    • [Bug] Library equipment list had massive height
    • [Bug] Library equipment list did not display notes properly
    • [Bug] Skills, Edges, Hindrances etc. could not be added to sheet by dragging from link inside the record
    • [Bug] Bonuslist's label was not updated when source name changed
    • [Dev] AttributeManager script added
    • [Dev] RulesetManager script added
    • [Dev] SkillManager.getLinkedAttribute function refactored to support different sources
    • [Dev] ChatManager.registerVersionMessage function deprecated. No need to explicitely register extension versions anymore
    • [Dev] CharacterSheetCommon script deprecated and removed. Important functions moved to CharacterManager script
    • [Dev] NPCSheetCommon script deprecated and removed. Important functions moved to CharacterManager script
    • [Dev] Global script deprecated




    Deadlands: Reloaded
    • [Feature] Improvements to Power sheet
    • [Feature] Defeated Marker feature added to Humans and Critters
    • [Feature] Human sheets from modules display read-only icon
    • [Bug] Poker Table: Player could not see their own cards
    • [Bug] Poker Table: Player could not reserve seat
    • [Bug] Poker Table: Player could not switch seat
    • [Bug] Poker Table: Player could fold
    • [Bug] Poker Table: Option "Hide player cards when private" was not respected
    • [Bug] Human was not included into default sidebar set
    • [Bug] Cannot award fate chips from character selection screen
    • [Bug] Combat Tracker propted soak button for NPC although it doesn't work
    • [Bug] Combat Tracker script errors
    • [Bug] Chase Tracker visual issues
    • [Dev] Codebase remastered to use ruleset layering


    Adventure Deck

    • [Feature] Adventure Deck tool can be added to desktop by right clicking on it and selecting "Add to Desktop"






    Last edited by Ikael; May 20th, 2017 at 23:57. Reason: changelog updated

  2. #2
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,383

    Ikael's extensions for v4.4

    Here are the most updated versions of my extension that are compatible with v4.4 ruleset

    SW Enhanced Library
    Build library modules

    SW NPC Marker
    Generate NPCs from stat blocks

    SW Roll Statistics
    Records all trait and dice rolls for you to view dice roll statistics

    SW Global Effects
    Create effects that are applied to all combatants

    SW Charsheet Contacts
    Add new Contacts tab to charsheet
    Last edited by Ikael; May 10th, 2017 at 20:34.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,383

    Ikael's extensions for v4.4, part 2

    More extensions that are compatible with v4.4 ruleset

    SW Realms of Cthulhu
    Adds Derived Stats and Madness

    SW Defeated Markers Addon Sampler
    Sampler extension that demonstrates how you can add new Defeated Markers
    Last edited by Ikael; April 30th, 2017 at 22:05.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #4
    Ikeal, above your pic it says Immortal Saint but I think we can all agree to raise you to god status.

  5. #5
    Wow, man! WOW! I will switch over and try it at the end of the week

  6. #6
    Question on the Realms Of Cthulhu v 1.2. Does it still add the terror damage type? and if so, how do you set up an attack that uses it?

  7. #7
    Do clients need to do anything, or just the host?

  8. #8
    everyone needs to be on the same version of FG, but you can bounce back and fourth, and as long as you use one version for the same campaign you will have no issues

  9. #9
    Quote Originally Posted by Ikael View Post
    • [Feature] Card Deck and Bennies tool can be added to desktop by right clicking on it and selecting "Add to Desktop"
    Card deck desktop icon default position overlap Dice Tower default position.
    In DLR: for Bennies - the "add to desktop" right click icon isn't displayed

  10. #10
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,383
    Quote Originally Posted by dstuffle View Post
    Question on the Realms Of Cthulhu v 1.2. Does it still add the terror damage type? and if so, how do you set up an attack that uses it?
    The extension is just sampler adding Derived Stats and Madness, but it doesn't add automated terror damage features. You could add terror attacks as regular attacks but will have to manage their output manually
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in