Thread: Adventures in Middle-Earth
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December 1st, 2020, 11:57 #161
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Any idea if this will be updated to Unity? I have a hankering to dump some players into the black pit and id love to use lighting and LOS in Unity for the atmosphere.
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December 1st, 2020, 12:00 #162
Hi, mech_romancer.
I don't have time to tackle this right now. Have you tried using it in Unity? Perhaps it works good enough?
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December 1st, 2020, 12:08 #163
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I havent moved over to Unity but I was planning on it for this game system haha. I read somewhere that it doesnt work at all, perhaps further back in this thread. Thanks for the quick reply!!
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December 1st, 2020, 12:09 #164
I dont think there is anything likely to not work in Unity
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December 1st, 2020, 12:10 #165
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In that case I'll give it a try myself.
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December 1st, 2020, 13:16 #166
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December 1st, 2020, 13:57 #167
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Thanks for the confirmation!
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December 27th, 2020, 17:08 #168
So I am starting my Middle-Earth game this evening after building out the Players Guide, Loremasters Guide, and Bree-land Region Guide and overlooked one thing... a calendar for Middle-Earth. Has anybody created one they would be willing to share?
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December 28th, 2020, 00:30 #169
There's a Shire Reckoning calendar I use at this link.
https://www.fantasygrounds.com/forum...Earth-Calendar
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December 28th, 2020, 09:49 #170
You can pretty much use the default calendar. The days and the months are the same, and the year can be added as the appropriate year of the Third Age. It's not the same as using the specific names, but does the job.
calendar.pngLast edited by Valarian; December 28th, 2020 at 09:52.
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