Thread: Adventures in Middle-Earth
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April 23rd, 2019, 20:48 #131
No bother at all, franzvonwittelsbach, ask away!
The .ext is just to update the character sheet (there might be some graphics updated as well, not 100% sure on that) so that it has all the fields necessary to play AiME, such as Shadow, a mechanism to keep track of being weary or miserable, plus the four new skills on the skills tab (lore, shadow-lore, riddle, and traditions). No content from the book is included in this extension, you will have to create those yourself or manually type it in on the sheet. It would be against the law for me to share that with you.
To create your own races/cultures watch this video:
https://www.youtube.com/watch?v=jYdl0sUYbUw
To create your own classes watch this video:
https://www.youtube.com/watch?v=rV0vH1eeUZM
I also recommend this one on creating backgrounds:
https://www.youtube.com/watch?v=dTtaC2Tz79U
I'm not sure what the .mod file contains as I've never used it.
The XML from the /modules folder is not necessary. Those are the uncompressed files that the developers edit, the .ext/.mod files are all you need.
Happy gaming!
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April 23rd, 2019, 22:05 #132
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- Nov 2018
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- 11
Thank you so much NotRussellCrowe, it's very clear!
Happy gaming everybody!
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April 24th, 2019, 02:07 #133
The module in GitHub only gives you descriptions for the 4 new skills - accessible when you click the link to the right of the skill on the PC sheet skills tab.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 24th, 2019, 12:01 #134
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- Nov 2018
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- 11
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April 24th, 2019, 12:11 #135
Create a new campaign and put in all your cultures, classes, and everything else. Then in the chat window type /export and when complete you will have a module created.
It's pretty easy doing all that, just time consuming.
Good luck and happy gaming!
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April 24th, 2019, 12:51 #136
- Join Date
- Nov 2018
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- 11
Thank you so much!
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April 24th, 2019, 13:40 #137
Info on creating a library module in the Wiki user guide here: https://www.fantasygrounds.com/wiki/...#Module_Export
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 31st, 2019, 10:31 #138
Hi NotRusselCrowe and Collumbus
Fantasy Grounds Unity
Hi. I am running a AiME campaign in FG Classic and recently set up a new campaign and tried to load up the AiME ruleset (no other extensions) in Unity. Unity crashes during loading. The console.log file is not helpful (I checked Advanced Logging, but received no additional information). I noted that the xml standard deployed in the AiME differs from that in Unity, but that's about as far as my troubleshooting skills extend!
Do you have plans to support Unity?
I will be happy to support any planned development work needed to convert AiME from FG Classic to FG Unity, but am not a programmer.
Sincerely, Kerrigaj
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October 31st, 2019, 16:08 #139
Hi, kerrigaj!
I'm sure the extension will get updated but I wouldn't expect it to be ready for the Unity launch.
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March 30th, 2020, 23:24 #140
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- Mar 2020
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- Colorado, USA
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Hello,
I'm trying to put together a campaign for AiME. I downloaded the AiME extension for FG, and I have been creating all the Cultures and Classes. However, I can't figure out how to get the Skills and Senses to work. Just to give some warning I have only been using this program for less than two weeks. I am definitely learning as I go.
The classes that have skills that must be chosen work fine, but all the classes that assign certain skills and have a choice don't work. Has anyone figured out how to solve this problem. I'm sure it's the way that the D&D 5E extension wants just a list of skills to choose from, so how can I assign skills and have a choice for skills as well? The senses seem to not like "Night Vision" if I simply change it to "Dark Vision" it populates into the character sheet just fine. Any ideas?
Lastly, can we share modules that have all the Adventures in Middle Earth information on the forum, or would this violate the copyright for Cubicle 7?
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