DICE PACKS BUNDLE
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  1. #1
    ShotGun Jolly's Avatar
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    WH40K Deathwatch Ruleset for FG 3.2

    Hi all, I am happy to say that you can get the updated Deathwatch Ruleset for FG 3.2+ here!!

    Updated to V1.04


    Basic Video overview here


    Change Log
    V1.04 - Fixed a few bugs, and you can now drag and drop weapons to the character sheets with out causing a script error if the ammo is 0.

    V1.03 - Corrected Talents glitch, Fixed ammo counters, corrected CSHIELD effect, Added TERMI effect.
    V1.02 - Corrected duplication bug, when items added to talents tab, it would also show on the gear tab on your character sheets.
    V1.01 - Corrected character sheets that were reflecting Black Crusade stats, Added basic Cohesion Counter to combat page. This will be developed further at a later date.
    V1.0 - Initial Release





    Many thanks to Paul Pratt for his coding help and his original code that allowed me to do this!
    Last edited by ShotGun Jolly; June 23rd, 2017 at 04:57.

  2. #2
    Updated wiki link for WH40K: Deathwatch ruleset to point to this new thread.

    Thanks,
    JPG

  3. #3
    ShotGun Jolly's Avatar
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    Thank you!

  4. #4
    ShotGun Jolly's Avatar
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    See initial post.
    V1.01
    Updated to make corrections of several errors on the character sheet, and also added a basic Cohesion tracker. This will be developed further at a later date.

  5. #5
    ShotGun Jolly's Avatar
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    See initial post for link

    Updated to V1.02

    Change Log
    V1.02 - Corrected duplication bug, when items added to talents tab, it would also show on the gear tab on your character sheets.

  6. #6
    ShotGun Jolly's Avatar
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    Last update for awhile..

    Just doing all the little hotfixes people were noticing! Thanks for your Help everyone!

    See OP for newest update.

  7. #7
    Very nice work, im thinking I may move my group to using this, we still play in person, but this will make things so much smoother.

  8. #8
    ShotGun Jolly's Avatar
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    Quote Originally Posted by TR0LL View Post
    Very nice work, im thinking I may move my group to using this, we still play in person, but this will make things so much smoother.
    Thanks! I appreciate the compliment!

    Newest update added. Fixed a few bugs, and you can now drag and drop weapons to the character sheets with out causing a script error if the ammo is 0.
    Last edited by ShotGun Jolly; June 23rd, 2017 at 04:55.

  9. #9
    How does the ruleset handle Righteous Fury, and Hordes?

  10. #10

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    No Righteous Fury. Its not like D&D where the crit is determined from the hit. The issue being once the damage roll is determined to be 10, there needs to be a roll to confirm using the same mods as the original attack roll. No way in FG to go back and capture that old roll. I can get a die to roll a d10, if you just rolled a 10 for damage, but it won't add it to the damage roll.

    Hordes, I am not sure if Shotgun added anything in for hordes, I am interested to know also.

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