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Thread: Hardy har har

  1. #1

    Hardy har har

    I plugged in a 'Strangler' creature from a Beasts & Barbarian's module. The Strangler had an edge called HARDY that allowed it to ignore a shaken results if it was already shaken - in other words, it would never get damaged from a secondary shaken results.

    Much to my surprise, and the growing consternation of my players, the HARDY edge worked - and it worked exactly as written. I was a bit stunned, but gradually came to realize that another ruleset must have had the same edge or monstrous ability. Searching later indicated that it was probably from the Necessary Evil set of edges/abilities.

    Does anyone have a list of active (i.e. system implemented) keywords for edges / monstrous abilities? If not, ok, but if so, I would like to be able to refer to it before creating some random edge only to discover that it triggers something unexpected.

    Thanks

    Tim

  2. #2
    Here's the ones I could find that have triggers. I'm not sure what they do specifically, because I'm not as familiar with SW nor the developer. Just a dabbler.

    Base Ruleset
    Bad Luck
    Fortunate
    Great Luck
    Hardy (also as effect)
    Harder To Kill
    Improved Level Headed
    Level Headed
    Luck
    Quick
    Quickness Raise (related to power?)
    Slow Raise (related to power?)
    Young

    Deadlands Reloaded Extension
    Fast As Lightning

    Nemezis Extension
    Right Between the Eyes

    Rippers Resurrected Extension
    Purpose Built

    Horror Companion Extension
    Slow

    War of the Dead Extension
    Slow, Shambler

    Cheers,
    JPG
    Last edited by Moon Wizard; February 23rd, 2017 at 02:02.

  3. #3
    Ikael's Avatar
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    Quote Originally Posted by Topdecker View Post
    I plugged in a 'Strangler' creature from a Beasts & Barbarian's module. The Strangler had an edge called HARDY that allowed it to ignore a shaken results if it was already shaken - in other words, it would never get damaged from a secondary shaken results.

    Much to my surprise, and the growing consternation of my players, the HARDY edge worked - and it worked exactly as written. I was a bit stunned, but gradually came to realize that another ruleset must have had the same edge or monstrous ability. Searching later indicated that it was probably from the Necessary Evil set of edges/abilities.

    Does anyone have a list of active (i.e. system implemented) keywords for edges / monstrous abilities? If not, ok, but if so, I would like to be able to refer to it before creating some random edge only to discover that it triggers something unexpected.

    Thanks

    Tim
    Hardy is in Deluxe Gamemaster's Guide and I added support for it when I implemented the targeted damage feature years ago.

    I am in work to remaster/refactor the ruleset and collecting this kind of infos on the way. I will let you know when that's done. But from short memory the are no other monstrous ability that has explicit support, but again, I could recall wrong
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #4
    Thanks for the list, Moon Wizard! It will keep me out of the mine field. And I look forward to the list, Ikael.

    I seem to recall Ikael working on something that will keep identically named edges / abilities separated - a longer naming convention I think is what was implemented or discussed. It was probably related to SLOW since it was causing problems once War of the Dead entered the fray with their custom version of it.

  5. #5
    Yeah, War of the Dead was the only real problem child; because they used the same monstrous ability name for the shamblers as the Horror Companion used for a hindrance. So, I updated WotD to "Slow, Shambler" to fix, since it's limited to only 2-3 creatures in WotD.

    JPG

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