Thread: Are card decks possible?
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November 17th, 2005, 19:10 #1
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Are card decks possible?
Hello,
i am thinking about using FG for some online gaming, but i am not planning on using d20 for it, but either torg or svage worlds. dont know exactly what the rulessets are for but i dont think i really need to do anything here as long as i can roll the dice and see the results, i dont care if there are some (useless) d20 references in the programm, but both of the systems use deck of cards, torg one special deck for combat and some kind of action cards for the players and savage words uses normal poker cards for initiative and another set of special cards with special actions that the players can draw and use.
would it be possible to realize something like that with FG or do i need to look for an alternative?
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November 17th, 2005, 19:40 #2
Re: Are card decks possible?
Originally Posted by patlabor
If they use standard decks then you could probably assign a number to each card and use the RNG to pick wich card you pull.
I admit my understanding of the program is very limited though... and there might acualy be a way of using the real cards themselves in the game... this i cant tell you.
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November 17th, 2005, 19:44 #3
'Possible' is a big word.
I think in theory you could do what you say but I have no idea how you would do it, and I have seen nobody working on anything like it.
Decks are programmed as random numbers tied to descriptive strings. As a clumsy workaround you could keep an external database or two for each deck and retrieve the description appropriate to a die roll. If the card drawn is removed from the deck you'd have to keep track of spent numbers. It would be work to set up and not very intuitive.
Sigurd
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November 17th, 2005, 19:59 #4
It might be far easier to do this after they go to 1.06 and they put in scripting... though again Im not 100% sure on this.
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November 17th, 2005, 21:37 #5
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well the problem is, that the GM is not supposed to know which of the special cards the players are having, nor should the players know what the others have.
but i guess i need to look somewhere else
thanks for the replay anyway
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November 17th, 2005, 22:37 #6
Well, I know that Vassal supports cards. It's made for wargames and such, but maybe it could be of use to you.
https://www.vassalengine.org
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November 18th, 2005, 00:06 #7
Cards for pre-1.06 Fantasy Grounds need to rely on workarounds such as determining d52 or such . When we get 1.06 out, cards will be no problem at all.
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November 18th, 2005, 01:32 #8
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Originally Posted by Ged
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March 29th, 2006, 00:52 #9
promising
Originally Posted by Ged
Savage Worlds effectively reduces overheads for the GM (and players) so i'm all for that. i'm not convinced it handles magic well but thats fine by me as i'm interested in it for a dawn of the dead style campaign, if you haven't heard of it have a look at the revised verion reviews on rpgnetN Zed
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August 8th, 2006, 02:34 #10Originally Posted by Ged
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