Thread: Error Message....
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February 15th, 2017, 22:59 #1
Error Message....
Script Error: [string "scripts/evoe_manager_action_attack.lua"]:545: attempt to concatenate a nil value
Script Error: [string "scripts/evoe_manager_action_attack.lua"]:668: attempt to concatenate a nil value
Anyone know what this error message means and how to correct it? I am running a 5E campaign using the 3.2.3.
Thanks in advance!Ultimate License Holder
Preferred Games: D&D5E
Timezone: Normally US Central Time but often times others...
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February 15th, 2017, 23:00 #2
What were you doing when you got the error?
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February 15th, 2017, 23:05 #3
"evoe" is the effects visibility extension, which is no longer compatible: https://www.fantasygrounds.com/forum...the-5E-Ruleset
When you get script errors in FG *always* check the extensions you're running to make sure they are compatible with the current version of Fantasy Grounds.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 15th, 2017, 23:06 #4
I believe those errors come from an extension. I think the one that is something about enhanced effects in the combat tracker... Can't remember what it's called.
Disable all your extensions and try again. Then turn them on one at a time until you get the error. Then turn off all the other extensions until you isolate just what extension or combination or extensions is causing the problem.
Then post the details in the thread for that extension.
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February 15th, 2017, 23:06 #5
I rolled an attack roll on a PC. Both PC and NPC are in Combat Tracker and in an active initiative driven round. This is a theater of the mind combat so the attack was dropped from the NPC onto the PC in the Combat Tracker.
Last edited by daggerfortysix; February 15th, 2017 at 23:07. Reason: Wrong Thread
Ultimate License Holder
Preferred Games: D&D5E
Timezone: Normally US Central Time but often times others...
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February 15th, 2017, 23:08 #6
Extensions, duh. Thats what you all have said before. Sorry guys....
Ultimate License Holder
Preferred Games: D&D5E
Timezone: Normally US Central Time but often times others...
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