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March 15th, 2017, 02:49 #11
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One thing that I figured out yesterday, and maybe everyone else already knows this ... But you can store an entire series of modifiers in a single quickslot, by populating the modifier window with a bunch, then dragging the modifier box over to the quickslot.
Saves a huge amount of time as a GM! If for instance you have 4 goblins waiting in ambush. Each of them takes his accuracy bonus, aims for 3 rounds, aims for the groin, at 15 yards. etc. Just quickslot it, and then when the run comes around in the CT, use the quickslot!
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March 15th, 2017, 13:02 #12
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Type "/mod XX Description of modifier" into the chat box, do NOT hit enter, then drag that text to a quick slot.
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March 15th, 2017, 13:44 #13
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March 15th, 2017, 18:10 #14
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Depends on if you want to have a bunch of different modifiers in the chat box, or just one "combo" one. Personal preference.
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March 17th, 2017, 15:22 #15
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March 17th, 2017, 18:26 #16
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This is an extension that is usable with coreRPG. One of the benefits of the new ruleset is since it is built on coreRPG, it is compatible with those extensions built for coreRPG.
https://www.fantasygrounds.com/forum...RPG-Extensions
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March 17th, 2017, 18:38 #17
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