Thread: Release v3.2.2 is live
-
January 20th, 2017, 14:23 #21
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
January 20th, 2017, 14:30 #22
-
January 20th, 2017, 15:07 #23Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
-
January 24th, 2017, 00:41 #24
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,570
Pushed Savage Worlds hot fix for weapon type information missing from weapon records.
Regards,
JPG
-
January 28th, 2017, 00:39 #25
Damned recommended I repost this question to the 3.2.2 thread. I hope this is where he meant. I just completed my first Dungeon Module export and ran into this issue.
1st) Maps and images. All my maps Titles/links pulled over in the Maps and Images list but two of my maps did not come across correctly. I think I know what is wrong so just looking to see if I am correct or doing something wrong. So two images that did not export correctly are really just drawings I created on a blank map field. I.E. you hit new image but do not link it to a .jpg or .png file you get a grey screen. I hand drew too crude pictures and then saved them (or thought I did as they worked perfectly in the original campaign I built them in). However, when I exported and then move to my actual campaign and open the module. The Title/links show up on the list but when I open them they are blank. The actual drawings did not come across. I know I can fix this by creating the drawings in paint and saving them as an actual file but is there something else I am missing? It appears the drawings you make in FG do not actually save.
-
January 28th, 2017, 02:33 #26
He was actually referring to the bug thread here.
[CoreRPG+] Added quick navigation buttons to the bottom of story records. All navigation buttons are relative to module of the story record. Use "(Index)" or "(Content)" to denote the name of the top-level story entry.
What effect does naming a story entry (Content) have? The parenthesis causes it to be at or near the top of an alphabetical list, but does FG do anything special for a 'top-level story entry'?I never claimed to be sane. Besides, it's more fun this way.
-
January 28th, 2017, 05:10 #27
-
January 28th, 2017, 09:16 #28
-
January 28th, 2017, 23:15 #29
Oh. So there was no Up arrow since the patch notes said to name it "(Content)", which apparently doesn't register.
Thanks. That's really nifty. It would be more helpful if clicking on a story link in a story entry opened the entry in the same window (similar to how the arrows now do) instead of opening a new window. Then the arrows and an index could be used to navigate the entire story tree in a single window.Last edited by Nickademus; January 28th, 2017 at 23:19.
I never claimed to be sane. Besides, it's more fun this way.
-
January 28th, 2017, 23:44 #30
Hmm, not sure about that. You often need a number of Story entries open so if they all opened in the same window that would cause navigation problems I feel.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks