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  1. #1

    Release v3.2.2 is live

    Fantasy Grounds v3.2.2 is now available via the FG updater or via the FG installer on the Downloads page.

    This release is primarily bug fixes and minor features. It you want the details, a comprehensive list of patch notes is available here.

    Here is a link to the video walkthrough for newcomers to v3.2.x:
    https://www.youtube.com/watch?v=XUhYLoo1uoc

    NOTE: If you are getting any errors when starting your campaigns, please make sure to get the latest version of any community rulesets or extensions that you may be using.

    Please report any issues in this thread.

    Cheers,
    JPG
    Last edited by Moon Wizard; January 18th, 2017 at 18:15.

  2. #2
    Looks like a lot of improvements to user-friendliness. Thanks!

  3. #3
    JohnD's Avatar
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    As of now, the patch notes at that url just cover up to 3.2.1.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  4. #4
    Doesn't look like the 3.2.2 patch notes actually made it onto the patch notes page. I just checked and 3.2.1 is the latest still.

    EDIT: ninja'd!

  5. #5
    Quote Originally Posted by darrenan View Post
    Doesn't look like the 3.2.2 patch notes actually made it onto the patch notes page. I just checked and 3.2.1 is the latest still.

    EDIT: ninja'd!
    I can see 3.2.2 patch notes fine.

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
    Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games

  6. #6
    I just checked again, did a CTRL-F5, still no 3.2.2 notes.

  7. #7
    Here they are:

    https://www.fantasygrounds.com/filel...atchnotes.html

    Version 3.2.2 (2017-01)

    [CoreRPG+] Added /rollon (GM/player) and /afk (player only) to slash command help text.
    [CoreRPG+] Changed initial record category for campaign lists from (None) to (New).
    [CoreRPG+] Records with description fields no longer display "Click to enter text" when record is locked.
    [CoreRPG+] Updated lock control to not cause module records to be changed when record viewed.
    [CoreRPG+] Default lock state for module records is locked, even if editable. It will need to be unlocked first to edit, which will cause the record to be changed even if no further edits made.
    [CoreRPG+] Added encounter output option to rollable tables. (only NPC/Encounter links will be added)
    [CoreRPG+] Minimized window tooltips for items and images will match name based on identification state.
    [CoreRPG+] Faction field added to each NPC in encounter and random encounter records. If none specified, defaults to foe when added to combat tracker.
    [CoreRPG+] Added image identification option.
    [CoreRPG+] Image toolbar will only display when record unlocked (for both GM and players).
    [CoreRPG+] If user attempts to open a link which points to module not currently loaded, a dialog will ask them if they would like to load and try again.
    [CoreRPG+] If user attempts to add an encounter to the CT which contains NPC or Image links which point to module not currently loaded, a dialog will ask them if they would like to load and try again.
    [CoreRPG+] When adding a new record to a campaign list, the focus will be automatically set to the name field.
    [CoreRPG+] Resize to small size option added to image radial menu for images larger than 500 pixels per axis.
    [CoreRPG+] Added read-only module export option.
    [CoreRPG+] Reference manual text adjacent to graphics will adjust width when graphics smaller than half page width.
    [CoreRPG+] Added quick navigation buttons to the bottom of story records. All navigation buttons are relative to module of the story record. Use "(Index)" or "(Content)" to denote the name of the top-level story entry.
    [CoreRPG+] Added $PC variable to random encounter number of creatures calculation, which is replaced with the number of players in the party sheet.
    [CoreRPG+] Removed manual roll text indicator from manual GM rolls, but the text indicator still appears for player manual rolls.
    [CoreRPG+] Modified random encounter generation button to be a text button, instead of a down arrow graphic.
    [5E] Background, class, feat, race and skill records can now be copied and edited, as well as exported.
    [5E] Added support for human variant ability score increase text matching.
    [5E] Item records which specify mounts and vehicles can be added and transferred like other item records.
    [5E] Quest data from official modules now visible in Quests campaign list.
    [5E] Improved parsing of frightened, unconscious and poisoned effects in spell descriptions and NPC abilities.
    [5E] Added support for skill selection on the Haunted One background in Curse of Strahd.
    [5E] Disabled OK button on PC selection dialogs unless the right number of options selected. (sub-race, class specialization, skills, ability score increases)
    [4E] Feat and power records can now be copied and edited, as well as exported.
    [PFRPG/3.5E] Class, feat, race and skill records can now be copied and edited, as well as exported.
    [PFRPG/3.5E] Added DMGSTYPE effect tag to apply damage types to spell damage rolls.
    [PFRPG/3.5E] DMGTYPE effect tag limited to only apply to weapon damage rolls.
    [PFRPG/3.5E] In PC Action Tab effects, the [CL] tag will now return the caster level.
    [PFRPG/3.5E] Add CR/Type filters to campaign NPCs list.
    [PFRPG/3.5E] When dropping spells from main campaign list onto a spell class header, a dialog will appear asking which spell level to assign the new spell to.
    [PFRPG] Added CR and XP auto-calculation buttons to encounters.
    [CnC] Class and race records can now be copied and edited, as well as exported.
    [SW] Archetype, edge, hindrance, monstrous ability, power, race and skill records can now be copied and edited, as well as exported.
    [d20Mod] Added talent record type (as button on feats list).
    [d20Mod] Class, feat, race and skill records can now be copied and edited, as well as exported.
    [d20Mod] Updated data modules for v3.2.x compatibility.
    [d20Mod] Updated and coordinated sidebar button graphics.
    Rulesets built using category selection tab controls attached to campaign lists would not use the selected category when creating a new record. Fixed.
    Modules on player clients would load before current GM module permission information received. Fixed.
    When viewing campaign characters in Manage Characters mode, the campaign characters could overwrite the local characters. Fixed.
    Crash could occur for modules built with category tab and decal options not available in current ruleset. Fixed.
    Image records would be marked as changed just by opening them. Fixed.
    Error message when clicking on second line of empty text field when default text wrapped. Fixed.
    [CoreRPG+] Very large lists (4k+ items) with scrollbars would keep client from responding at all. Fixed.
    [CoreRPG+] Resize to original radial option on images would only shrink to 500x300. Fixed.
    [CoreRPG+] Script error when adding parcel with currency to another parcel without currency. Fixed.
    [CoreRPG+] When changing books in the library, the scroll position of the book contents pane would not reset. Fixed.
    [CoreRPG+] When using the Add Table By Size button, the new table was not being added to the current group. Fixed.
    [CoreRPG+] Tokens with a 1 to 1 map ratio assigned to CT entries with a space value larger than 1 grid square would shrink to 1 square between sessions. Fixed.
    [CoreRPG+] Attack rolls between PCs where an unowned PC has previously shared a link from their sheet publicly would interfere with defense calculations. Fixed.
    [CoreRPG+] Party members unable to be removed from party sheet Order tab via right click menu. Fixed.
    [CoreRPG+] Missing tooltips on campaign list page navigation buttons. Fixed.
    [CoreRPG+] Space and reach not being copied to CT by CoreRPG default handling, when not overriden by ruleset. Fixed.
    [5E/PFRPG/3.5E/CnC/SW] Item identification option being ignored in some cases. Fixed.
    [5E/PFRPG/3.5E] When adding weapons to PC inventory after viewing Actions tab, the carried/equipped toggle button on weapon entries was not linked to inventory item. Fixed.
    [5E/PFRPG/3.5E] When adding weapons to PC inventory after viewing Actions tab while editing the Actions tab, then the edit buttons did not display correctly on new record. Fixed.
    [5E] Script error when creating a new spell. Fixed.
    [5E] Image record name text clipped on bottom. Fixed.
    [5E] Melee weapon crit range being applied to ranged weapons, instead of ranged weapon crit range. Fixed.
    [5E] Pregens from LMoP would report errors when added. Fixed.
    [4E] NPC actions not grouping correctly. Fixed.
    [PFRPG/3.5E] Missing CR data for some creatures in core bestiaries. Fixed.
    [CnC] Spell field labels not hiding when field hidden during record locking. Fixed.
    [SW] Armor and weapon records dragged to campaign item list would copy as generic items. Fixed.
    [SW] Missing armor and weapon records from campaigns created prior to v3.2. Fixed.
    [SW] Type field in weapons not correctly displaying in read only records for some modules. Fixed.
    [SW] Dropping items in Items master list not creating a campaign copy of the record. Fixed.
    [SW] Super Powers Companion missing table and missing HQ labels. Fixed.
    [SW] Slow zombie ability in War of the Dead and slow hindrance in Horror Companion modified to prevent conflicts with other Slow racial abilities during initiative automation.
    [SW] Armor and weapon records were not being exported when item records were selected to be exported. Fixed.
    [SW] Unable to drag items between PC inventory tabs and party sheet. Fixed.
    [SW] Restored PC to NPC conversion when PC dropped onto NPC list.
    [SW] Script error when advancing combat tracker in certain scenarios while auto-center token option on. Fixed.
    [SW] Missing minimize icon for character sheet. Fixed.
    [SW] Attack rolls could not be made from NPCs without the Fighting or Unskilled skill already configured. Fixed.
    [RMC/BRP] Error about missing window class when attempting to click library links in map packs. Fixed.
    [UPDATER] If the app detects that it cannot write to the data directory, the user will be asked to run the updater to fix the permissions.
    [UPDATER] When installing, the Local user group will be added to the data directory permissions.
    [UPDATER] Registry keys used by app and updater have been moved to local machine registry. (HKLM\Software\Wow6432Node\Fantasy Grounds)
    [DEV] Vault files with case not exactly matching requested file would not be found, even though issue does not occur when accessing pak/ext/mod files or folders.
    [DEV] Added hidereadonly attribute to empty tags for stringcontrols and formattedtextcontrols.
    [DEV] When exporting tokens, host/ and shared/ are now removed from exported token directory structure.
    [DEV] When using fastinit tag for subwindow controls, the subwindow creation will now occur just before the control's onInit function, and after sibling controls are created.
    [DEV] windowinstance: Added getTooltipText and setTooltipText functions.
    [DEV][CoreRPG+] Added reference.encounters to paths for story entries checked for the master list.
    [DEV] Crash after in-campaign reload when viewing maps with tokens that have image/text widgets. Fixed.
    [DEV][CoreRPG+] Icon option added to reference manual.
    [DEV] Registry saved when using /reload command.
    [DEV] Relative links allowed in formatted text field data, just like window reference fields.

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
    Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games

  8. #8
    We have a CDN set up on that server folder, so it may take up to a day for all the CDN servers to refresh.

    Also, the patchnotes.html is also stored in the FG app directory.

    Cheers,
    JPG

  9. #9
    Varsuuk's Avatar
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    Opened a shared from DM PHB today and only saw in Reference area: Section one and three, no section 2 where the combat info would have been.

  10. #10
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    ... Moving this post to an issues thread ...
    Last edited by Blackfoot; January 19th, 2017 at 06:57.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
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    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

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