Thread: 5e Asset Templates
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September 3rd, 2017, 03:57 #21
Or a template for N++ where you could select text and choose from a variety of formatting options.
I am sure once you do a few within XML it is more natural, but I am old enough to remember hand coding HTML and I hated that then and I feel the same trying to figure out what tags to use for a reference manual.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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September 3rd, 2017, 19:30 #22
I want to make sure I have the right section.
<referencemanual>
<!-- This section contains the heading tree that appears on the left side of the reference
manual window. Subchapters are required. -->
<chapters>
<!-- #Duplicate this section of code for each chapter in the manual -->
<xxChapter>
<name type="string">xxChapterName</name>
<subchapters>
<!-- #Duplicate this section of code for each subchapter in the chapter -->
<xxSubchapter>
<name type="string">xxSubchapterName</name>
<refpages>
<!-- #Duplicate this section of code for each page in the subchapter -->
<xxPage>
<listlink type="windowreference">
<class>reference_manualtextwide</class>
<recordname>reference.referencemanual.xxPage</recordname>
</listlink>
<name type="string">xxPageName</name>
<!-- #Place a list of keywords here to allow the page to be included
when users activate the manual filter -->
<keywords type="string">xxKeyword xxKeyword</keywords>
</xxPage>
</refpages>
</xxSubchapter>
</subchapters>
</xxChapter>
</chapters>
</referencemanual>
That is it? The entire "reference manual" section of the template?Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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September 3rd, 2017, 19:37 #23
That's just the section which produces the list of chapters/subchapters that you see in the library. The actual page structure is found further up between the <reference></reference> tags in the <referencemanual><referencemanual> tags
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 3rd, 2017, 20:06 #24
There are three sections that make up a reference manual. I highlighted them green in the image I posted previously.
I never claimed to be sane. Besides, it's more fun this way.
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September 3rd, 2017, 20:07 #25
https://www.fantasygrounds.com/forum...manuals-in-XML
Started new thread as to not add too much in this one not related to the .mod
This as well, then:
<referencemanual>
<!-- #Duplicate this section of code for each page in the reference manual -->
<xxPage>
<name type="string">xxPageName</name>
<!-- #This text can be used as the only text of the page or as text preceding the list
of blocks -->
<text type="formattedtext">xxText</text>
<!-- The page of a reference manual consists of a sequence of blocks that are displayed
vertically. Each block can contain a mix of text, image, tokens, or icons, depending
on the type of block. You can place the blocks in any order you want. -->
<blocks>
<!-- #Duplicate the sections of code for each block you wish to add -->
<!-- Simple Text Block -->
<xxBlockName1>
<blocktype type="string">text</blocktype>
<text type="formattedtext"><p>xxText</p></text>
<!-- Possible frame styles: 'blue', 'brown', 'green', 'pink', 'picture', 'page',
'sidebar', 'text 1', 'text2', 'text3', 'text4', 'text5' -->
<frame type="string">xxFrame</frame>
</xxBlockName1>
<!-- Two-Column Text Block -->
<xxBlockName2>
<blocktype type="string">text</blocktype>
<align type="string">left,right</align>
<text type="formattedtext"><p>xxText</p></text>
<text2 type="formattedtext"><p>xxText</p></text2>
</xxBlockName2>
<!-- Image Block -->
<xxBlockName3>
<blocktype type="string">image</blocktype>
<size type="string">138,242</size>
<!-- #Images should be put into a folder called 'images' and placed inside the module;
change this entry to the name of the image file used -->
<image type="image"><bitmap>images/blackmage.jpg</bitmap></image>
<caption type="string">xxCaption</caption>
</xxBlockName3>
<!-- Text and Image Block -->
<xxBlockName4>
<blocktype type="string">image</blocktype>
<align type="string">left,right</align>
<size type="string">138,242</size>
<image type="image"><bitmap>images/blackmage.jpg</bitmap></image>
<caption type="string">xxCaption</caption>
<text type="formattedtext"><p>xxText</p></text>
</xxBlockName4>
<!-- Icon Block -->
<xxBlockName5>
<blocktype type="string">icon</blocktype>
<size type="string">xxWidth,xxHeight</size>
<icon type="string">xxIconName</icon>
</xxBlockName5>
</blocks>
</xxPage>
</referencemanual>
and I can make a file without all the extra and only copy it in if needed.
Ok, I will see if I can make one page of text and then start a new tread when I run into issues (which I know I will).Last edited by Myrdin Potter; September 3rd, 2017 at 21:35.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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