STAR TREK 2d20
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  1. #691

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Just touching base. I'm back from a vacation and in the week I have left before going back to work, I will be working on the ruleset. New release coming soon!
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #692

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    945
    Awesome! Where does a person from Australia go for vacation?

  3. #693

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Quote Originally Posted by seycyrus View Post
    Awesome! Where does a person from Australia go for vacation?
    To another place in Australia of course. Where else would you go when you already live in the best country on Earth.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #694

    Join Date
    Aug 2015
    Location
    Western New York
    Posts
    204
    Quote Originally Posted by ronnke View Post
    To another place in Australia of course. Where else would you go when you already live in the best country on Earth.
    Let's see.

    Land with the deadliest Snakes. Check
    Land with the scariest spiders. Check.
    Land with the toughest Men. Check.

    Land with the most beautiful women...

    Who am I trying to fool. Why would any able bodied man of Australia want to leave to visit some other land - when they already have the best women?

    *teasing grin*

  5. #695
    Quote Originally Posted by ronnke View Post
    Just touching base. I'm back from a vacation and in the week I have left before going back to work, I will be working on the ruleset. New release coming soon!
    The suspense is killing me!

  6. #696
    Quote Originally Posted by ronnke View Post
    New release coming soon!
    Squeeeeee!

    That is all.
    How to Be a GURPS GM, author
    Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, intro for beginners)
    Discord, unofficial GURPS hangout and real-time chat

  7. #697
    Just curious how does this ruleset handles a d66(1d6 tens and 1d6 ones)? and is there a way to port that out to more core since I think other rulesets/game systems would/could benefit from that. NVM core has it handled.
    Last edited by Baufrin; January 14th, 2019 at 22:42.

  8. #698

    Join Date
    Aug 2015
    Location
    Western New York
    Posts
    204
    Quote Originally Posted by Baufrin View Post
    Just curious how does this ruleset handles a d66(1d6 tens and 1d6 ones)? and is there a way to port that out to more core since I think other rulesets/game systems would/could benefit from that. NVM core has it handled.
    Are you referring to GURPS outright, or table rolls?

  9. #699

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    945
    Ronnke, in case you aren't aware, there appears to be some incompatibility between the Gurps Ruleset and Delux-Oz's sound extension. I thought it was just me doing something wrong, and mentioned it to him here, https://www.fantasygrounds.com/forum...ension/page135

    I don't know when the problem first showed up (which version of the ruleset), because I still have all the sounds I set up with his extension originally. The links and triggers are working, but "behind the scenes" as i can't access any way to view them and/or modify them.

  10. #700

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Quote Originally Posted by seycyrus View Post
    Ronnke, in case you aren't aware, there appears to be some incompatibility between the Gurps Ruleset and Delux-Oz's sound extension. I thought it was just me doing something wrong, and mentioned it to him here, https://www.fantasygrounds.com/forum...ension/page135

    I don't know when the problem first showed up (which version of the ruleset), because I still have all the sounds I set up with his extension originally. The links and triggers are working, but "behind the scenes" as i can't access any way to view them and/or modify them.
    I will look into this.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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