DICE PACKS BUNDLE
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  1. #541

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by yako2020 View Post
    Only Vehicles tables is working or am I doing something wrong?
    Yes. You need to enter specific values in the type field. The subtype can be anything you want. These values are:

    Defense - For anything that gives you a DB or DR.
    Melee Weapon - For melee weapons
    Ranged Weapon - For ranged weapons, guns and thrown weapons, etc.

    The vehicles also have specific types. These being:
    Ground Vehicle
    Watercraft
    Aircraft
    Spacecraft
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #542
    I took the liberty and added to display the HT that was not displaying, but I could not put to display in both tables the Skill

    Attachment 22797
    Last edited by YAKO SOMEDAKY; March 29th, 2018 at 17:04.

  3. #543
    But should not these denominations "activate" new fields?
    In what if it is defense opens DB and RD if it is melee attack the specific fields as in Ranged.

  4. #544
    Quote Originally Posted by ronnke View Post
    Sure, if he wants. However, that along with some other automation is already in the works.
    Hey. Thats me. I'd like to help (if i can find the time). I found your git repo in github, but it seems to be innactive. Do you have an up to date repo. If I manage to contribute in anyway I could send it to you.

  5. #545
    It would be cool if the 2 types of melee weapons appeared.
    Attachment 22798

  6. #546

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by yako2020 View Post
    It would be cool if the 2 types of melee weapons appeared.
    Attachment 22798
    I'm trying to work out the best way to do that as GURPS has multiple "modes" of attack with a single weapon. I'm not yet decided how that will happen, so until then, you will have to live the single line items and maybe use the description field to note the others.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  7. #547
    I understood, so I took the liberty and duplicated the field to separate the types of damage ...
    I will do the same with the reach

  8. #548
    Adding a column for the damage types to keep it all on the same applicable weapon would be preferable to me. Then those columns could populate to the swing or impaling sub lines under the item in the combat section when you equip it. That would be sweeeeeet.

  9. #549

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    It's not quite that simple, as each "mode" may also has different stats for reach, parry, etc.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  10. #550

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    941
    Ronnke, thanks for your work!

    Unfortunately I don't get it!

    I've opened up my Items window and see three clickable buttons up top, "Defenses, Melee Weapons, and Ranged Weapons". These must be the weapon types you are referring to. There is

    When I click on "Defenses", it opens up a window aptly titled Defenses, but I cannot see where I "create item" in this window. If I go back to the "Items" window, I can "create item", and fill in some fields, one of which is Type. I can fill this in with "Defenses", but cannot seem to get it to populate the content of the "Defenses" window.

    What am I missing?

    I also noticed that when I open up the Library, there is now a new button "Create PC". Is this new for this update, or has it always been there?
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