Thread: GURPS 4E Core Ruleset
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February 9th, 2017, 14:48 #181
ronnke the last release is the 3.0.4?
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February 9th, 2017, 15:14 #182
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February 10th, 2017, 12:24 #183
I'm curious about two things cited in future developments:
1 - How will the hit by body parts work?
2 - Will the items be classified as we see in the Book?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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February 10th, 2017, 12:32 #184
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1. My current plan is to allow you to define HP by locations (if you want to). You will then be able to track damage to a location and note things such as crippled, destroyed, severed, etc.
2. For the most part, yes. Current thoughts are, general, melee weapon, ranged weapon, armor/shield, vehicle/mount, spaceship.Timezone: Australian EST (GMT +10).
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February 10th, 2017, 13:39 #185
I do not know if it would be banned, but with this improvement, could DR be added to the damage by subtracting the rolled total?
Example: Let's say that I attack the leg of some enemy and it has natural RD of 3, I would roll the damage and would subtract this value ... and as for the damage and application modifiers on the target would be done manually.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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February 10th, 2017, 16:47 #186
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It's too hard to implement. If you have things like split DR chainmail 3/4 or ballistic armor 12/4*, which DR do you subtract? In GURPS the relationship between damage and DR depends on several factors. It's far simpler to work this out in your head. I've been doing this since I started roleplaying back in the 80's. Not to mention, it might violate SJG policy.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
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February 10th, 2017, 16:55 #187
I play since 90's and love, I forgot about split DR and yes this will be violate the SJG Policy
Uncle Steve give us a full and automatized GURPS on FG, please
Another question de HP Location will, apply modifier to hit the body part?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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February 11th, 2017, 03:42 #188
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February 11th, 2017, 09:10 #189
OK
I Think, that maybe woks like this:
1 - Select Token
2 - Select the Body Part
3 - A modifier is applied by the choose
4 - Roll the Skill
and.....[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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February 11th, 2017, 09:30 #190
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Wouldn't it be just as easy to:
1. Select the target
2. Select the hit location from the FG modifiers list
3. Roll the dice.Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
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GURPS Traveller - The Empty Peace
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