DICE PACKS BUNDLE
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  1. #121

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    Quote Originally Posted by ronnke View Post
    An update version is available, v3.0.4.
    NOTE: After updating, script errors may result when you open the combat tracker. To fix this simply clear everything from the tracker and re-add.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #122

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    Quote Originally Posted by Andraax View Post
    The new NPC sheet looks good. Can you enlarge the "Traits" block, or (preferably) put a larger version of it onto the "Notes" tab.
    The Traits block will grow with the contents.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #123

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    Quote Originally Posted by Andraax View Post
    Hmm, just tried it and it didn't work. Neither the HP/FP on the CT or the fields on the PC/NPC sheets themselves.
    Drag the "Damage Total" to the HP/FP. Dragging the damage roll itself will not work. You could grab the blood-drop icon or the total value and drag that.
    Last edited by ronnke; January 17th, 2017 at 14:39.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #124
    In a future that I hope will not be too far the possibility of rolling the damage and subtracting directly from HP will be possible ... just like in the other rulesets?

  5. #125

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    Quote Originally Posted by ronnke View Post
    The Traits block will grow with the contents.
    I'm not seeing that, either. This trait block should have like 6-7 lines of info:

    Attachment 17466

  6. #126

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    Quote Originally Posted by yako2020 View Post
    In a future that I hope will not be too far the possibility of rolling the damage and subtracting directly from HP will be possible ... just like in the other rulesets?
    That's a very problematic thing to do, as GURPS has so many options when it comes to damage. ie cut, cr, imp, pi, burn, tight beam burn, homogeneous, non-living, diffuse, blunt trauma, immunity, resistance, vulnerability, different types of dr, armor divisors, hit locations, etc, etc, etc.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  7. #127

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    Quote Originally Posted by yako2020 View Post
    In a future that I hope will not be too far the possibility of rolling the damage and subtracting directly from HP will be possible ... just like in the other rulesets?
    Doing this directly will probably run afoul of the SJG copyright, as it would directly implement game mechanics.

  8. #128

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    Quote Originally Posted by Andraax View Post
    I'm not seeing that, either. This trait block should have like 6-7 lines of info:

    Attachment 17466
    Re-fixed.

    Gotta hate it when you make a change and then erase your change doing other stuff. :P
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #129
    I may be wrong, and if I apologize right now ...But I think of this damage procedure - hp is not a unique and unique mechanic inherent in this RPG system, it is something that is present in all others and would say that it would be infringing something if the applied damage calculated the modifiers (for example , Cut) and before that applied DR before calculations, but decrementing HP through pure and direct damage is possible and is not breaking rules in any way.But as I said at the beginning I may be wrong: DAnd I have yet to add one more thing!GURPS on CoerRPG is getting better and ever more beautiful.Thank you Ronnke!
    Last edited by YAKO SOMEDAKY; January 17th, 2017 at 15:09. Reason: RD to DR

  10. #130

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    Quote Originally Posted by ronnke View Post
    An update version is available, v3.0.4.
    I just uploaded a quick-fix to v3.0.4.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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