Thread: GURPS 4E Core Ruleset
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January 10th, 2022, 00:35 #1191
I know, but apart from the mandatory corrections due to smite's changes, I have the feeling that some changes will arise in the near future, very good changes to the rule set! Oh and before I forget and good to have you back!
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[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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January 10th, 2022, 00:50 #1192
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Fixed the issue.
GURPS 4E Core Ruleset
Download latest release from here: https://bit.ly/GURPS4ECore
(Updated: 10th Jan 2022)Last edited by ronnke; January 10th, 2022 at 01:07.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 10th, 2022, 01:05 #1193
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Along with the ruleset update there is a new GURPS Assets.mod file which is used with FGU. This is optional, but contains the default decals for the ruleset.
GURPS Assets (For FGU)
Download the latest release of the GURPS Assets from here: https://bit.ly/GURPSFGUAssets
(Updated: 10th Jan 2022)Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 10th, 2022, 03:19 #1194
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Awesome work ronnke! Thank you so much!!
Rulesets:
GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials
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January 10th, 2022, 03:57 #1195
Wow! It was amazing! Thank you Ronnke!
Now tell me something, even if it's a spoiler, did we already have a Presets field in Modifiers and I've never seen it, or will we soon have Preset Modifiers?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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January 10th, 2022, 04:31 #1196
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 10th, 2022, 04:36 #1197
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I think it indeed it does record a modifier, but the colour of the modifier itself is black against the black modifier box on my VTT. So I can't see the modifier itself.
Rulesets:
GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials
Ultimate License Holder
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January 12th, 2022, 00:04 #1198
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FYI. The ruleset is now available in the FG Forge. It should make it easier to maintain and update.
https://forge.fantasygrounds.com/shop/items/454/viewTimezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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January 12th, 2022, 03:27 #1199
It's been a while since I puttered around with FGU (my campaign never took off... lousy ingrate grand nieces and nephews ).
I can't seem to get the asset mod to show up in my list of mods; everthing else gurps related that I have is showing up in the list but the Gurps Assets is not. I'm up to date with everything so I'm not sure why it isn't showing up.Anybody want a peanut!
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January 12th, 2022, 03:41 #1200
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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