DICE PACKS BUNDLE
  1. #1191
    I know, but apart from the mandatory corrections due to smite's changes, I have the feeling that some changes will arise in the near future, very good changes to the rule set! Oh and before I forget and good to have you back!

  2. #1192

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Quote Originally Posted by ronnke View Post
    Let me investigate. Will fix ASAP.
    Fixed the issue.

    GURPS 4E Core Ruleset
    Download latest release from here: https://bit.ly/GURPS4ECore
    (Updated: 10th Jan 2022)
    Last edited by ronnke; January 10th, 2022 at 01:07.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #1193

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Along with the ruleset update there is a new GURPS Assets.mod file which is used with FGU. This is optional, but contains the default decals for the ruleset.

    GURPS Assets (For FGU)
    Download the latest release of the GURPS Assets from here: https://bit.ly/GURPSFGUAssets
    (Updated: 10th Jan 2022)
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  4. #1194
    Awesome work ronnke! Thank you so much!!
    Rulesets:
    GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials

    Ultimate License Holder

  5. #1195
    Wow! It was amazing! Thank you Ronnke!
    Now tell me something, even if it's a spoiler, did we already have a Presets field in Modifiers and I've never seen it, or will we soon have Preset Modifiers?

  6. #1196

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Quote Originally Posted by yako2020 View Post
    Wow! It was amazing! Thank you Ronnke!
    Now tell me something, even if it's a spoiler, did we already have a Presets field in Modifiers and I've never seen it, or will we soon have Preset Modifiers?
    We will soon have preset modifiers.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  7. #1197
    I think it indeed it does record a modifier, but the colour of the modifier itself is black against the black modifier box on my VTT. So I can't see the modifier itself.
    Rulesets:
    GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials

    Ultimate License Holder

  8. #1198

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    FYI. The ruleset is now available in the FG Forge. It should make it easier to maintain and update.

    https://forge.fantasygrounds.com/shop/items/454/view
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #1199
    It's been a while since I puttered around with FGU (my campaign never took off... lousy ingrate grand nieces and nephews ).

    I can't seem to get the asset mod to show up in my list of mods; everthing else gurps related that I have is showing up in the list but the Gurps Assets is not. I'm up to date with everything so I'm not sure why it isn't showing up.
    Anybody want a peanut!

  10. #1200

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    897
    Quote Originally Posted by Fezzik Buttercup View Post
    I can't seem to get the asset mod to show up in my list of mods; everthing else gurps related that I have is showing up in the list but the Gurps Assets is not. I'm up to date with everything so I'm not sure why it isn't showing up.
    You don't need to activate the "GURPS Assets.mod". It's loaded automatically by the ruleset.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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