Thread: GURPS 4E Core Ruleset
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September 26th, 2020, 01:50 #1041
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- Feb 2019
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Hey thank you so much for the help. I started DnD in high school about 15yrs ago with AD&D and swapped to Pathfinder a bit after graduation. For the past 3yrs I have been GM for several 5E campaigns and with the quarantine I swapped to virtual. I have never ran a Gurps campaign but it is the only system that fits into a campaign I have been wanting to run so here I am ready to try out a different system to keep the love for ttrpgs going.
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September 26th, 2020, 14:00 #1042
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- Apr 2010
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- Australia
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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September 26th, 2020, 15:17 #1043
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- Jun 2020
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- Alberta, Canada
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Welcome! I've been running with GURPS ever since Steve Jackson Games published its forerunner: Man to Man. So there are a few of us here who are long-in the tooth with the system itself over the years.
I only started to get interested in VTT over the Covid-19 lockdown in the spring and found this awesome bunch of people generating GURPS support. They are very helpful in bringing people up to speed on how to run the game with FG. So feel free to engage as you need.Rulesets:
GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials
Ultimate License Holder
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September 26th, 2020, 16:47 #1044
Long in the tooth? Speak for yourself.... and get off my lawn! * shakes cane in your direction *
Out of curiosity, has anyone tried to plop morecore overtop of the Gurps (or visa versa; I'm not sure what would take priority - or if they would fight over things)? It LOOKS useful, but i can see some things that might conflict with some of the GURPS functionallity (abilities for example)Anybody want a peanut!
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September 27th, 2020, 04:10 #1045
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- Apr 2020
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- 3
Thanks for the above info, very helpful.
Going thru the videos has got me going on the way to importing items.
I have never used GCA but I'll give it a go. One of my players has used it.
Another questions if the collected wisdom of the group will indulge me.
Any tools to import skills, & advantages, etc?
@ theshakey01
I'm in the long in the tooth GURPS crowd (the campaign I'm trying to get on FGU has been running since 1980) and will be happy to answer any GURPS questions here. Others will likely help you with FGU questions.
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September 29th, 2020, 02:41 #1046
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- Apr 2010
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- Australia
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- 898
Minor ruleset update
GURPS 4E Core Ruleset
Download latest release from here: https://bit.ly/GURPS4ECore
(Updated: 29th Sep 2020)
- Fixed: Character sheet labels to work better with the FGU Light and Dark themes.Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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September 29th, 2020, 21:12 #1047
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- Aug 2020
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- 50
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October 23rd, 2020, 19:10 #1048
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- May 2013
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- East Coast USA.
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- 945
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October 24th, 2020, 12:08 #1049
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 24th, 2020, 12:34 #1050
- Join Date
- Dec 2015
- Posts
- 15
Hi! Recently switched to FGU but noticed range modifiers are no longer present. Did I miss something, or would they return, or are they off limits now? It's not hard to look it in the book but I've got so used to it.
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