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  1. #61

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    A new update is available...again only aesthetic changes.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #62

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    941
    Do we anticipate being able to use the "Gurps_4eTableRolls" with this new ruleset?

  3. #63

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    It has support for CoreRPG tables built in. Adding the tables is pretty trivial. And probably would violate the SJG policy if the actual tables were distributed.

  4. #64

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by seycyrus View Post
    Do we anticipate being able to use the "Gurps_4eTableRolls" with this new ruleset?
    Nope. The Tables method Andraax mentioned is the way to handle it now.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #65

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    A new release is available: v3.0.2

    This fixes the language bug. No other bugs were reported. Yay!
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #66
    Hi Ronnke
    As I am a bit curious, what was the problem I had in the language part, something very complicated or not?

  7. #67

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    941
    Quote Originally Posted by ronnke View Post
    A new release is available: v3.0.2

    This fixes the language bug. No other bugs were reported. Yay!
    I don't understand what this is addressing? Is there an intrinsic language ability similar to "Gurps_4Elanguages.ext? If so, how do I access it?

  8. #68

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    941
    One thing I just noticed is that the on the "Main" tab, under the "reaction" tab. The reaction modifiers are not listed as shown in the video, at least with a char imported from GCA4. It lists the modifiers, but does not have them as clickable. Are they meant to be active, or am I meant to add them myself?

  9. #69

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    941
    Another suggestion. Remove the character point totals and such for players when they choose their character at launch. I'm not sure why players should be able to see those values. Makes sense for the GM, but not the players.

  10. #70

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by yako2020 View Post
    Hi Ronnke
    As I am a bit curious, what was the problem I had in the language part, something very complicated or not?
    Not complicated. it was related to the location of the character languages in the database.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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