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  1. #1051

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    720
    Quote Originally Posted by phoagne View Post
    Hi! Recently switched to FGU but noticed range modifiers are no longer present. Did I miss something, or would they return, or are they off limits now? It's not hard to look it in the book but I've got so used to it.
    They will return. FGU does its map pointers a little differently.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #1052

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    746
    Quote Originally Posted by seycyrus View Post
    Ronnke, one of these days I'll figure out your address and I'll send you a case of beer for all your work!

    Since you asked. I would really like it if it was possible to address the issue where one can no longer apply an effect to the target of the active actor. This functionality used to exist, but was lost a year or so ago either in an update to this ruleset, or to Corerpg.

    It gets extremely cumbersome when my combat tracker is filled with 6+ players, and 10 monsters when I have to scroll up and down through the combat tracker to find "Orc 7" to apply a "dazed", "stunned", "crippled right arm" or other condition.

    It used to be that I could just "alt-click + crippled right arm" when it was Gandor the Brave's turn and he chopped through his Orc 7's arm. Wham! Bam! The condition was applied. Next person's turn.
    Quote Originally Posted by ronnke View Post
    Not sure why it disappeared, but I will add it back.
    Ronnke, did you ever get a chance to look into this?

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