DICE PACKS BUNDLE
  1. #1131

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by HalC View Post
    is this for unity or classic? I have both.
    It covers both, but the script errors only appear in FGU.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #1132

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by TroyTheTrojan View Post
    I know this might sound dumb but what do I do with the GCA export zipped files?
    You extract the contents of the zip into your GCA\Sheets folder. I may be wrong, but I think that defaults to "Documents\GURPS Character Assistant 4\Sheets".

    Then follow the instructions Chorpa posted earlier.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #1133
    Any plans for inserting race and character templates in the ruleset?

  4. #1134

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    Quote Originally Posted by yako2020 View Post
    Any plans for inserting race and character templates in the ruleset?
    Short answer. Yes.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #1135

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    The ruleset has been updated. This was only supposed to be a bug fix release to address a theme compatibility issue, but I accidently merged a feature from a future release...So it includes resource tracking.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  6. #1136
    Quote Originally Posted by ronnke View Post
    it includes resource tracking.
    What is this meant to be used for, exactly?

  7. #1137

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    You can track things like Long Term Fatigue, Radiation Threshold Points, Powerstones, etc. I'm sure others will find different uses for it.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #1138

    Join Date
    Oct 2014
    Location
    Mantua - Italy
    Posts
    37
    Quote Originally Posted by ronnke View Post
    You can track things like Long Term Fatigue, Radiation Threshold Points, Powerstones, etc. I'm sure others will find different uses for it.

    You are great, man!

  9. #1139

  10. #1140
    Hello and thanks for making this awesome ruleset.
    I have a question:
    I want to make damage dices auto-calculated. x2 for impaling, x1.5 for cutting, etc. I can make /roll 1d6*2 for impaling and it automatically multiple the result of the dices. However, I cannot make /roll 1d6*1.5 for cutting damage. It seems like macros cannot use decimal numbers. (I have tried /roll 1d6*1,5 with comma too).
    Is there any way to make it work?
    I hope this is not the wrong place to ask, and thanks for all the answers.
    Last edited by Feroand; July 27th, 2021 at 12:33.

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