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  1. #1

    Turning Off Auto-Crit Damage

    My sincerest apologies, if this is the incorrect forum, but do any of you all know of a way to turn off the automatic extra damage rolls when you roll a natural 20 as an attack roll in the 5e ruleset?

    Thank you!

  2. #2
    Roll another attack to clear the buffer (assuming the faux attack isn't a 20).
    I never claimed to be sane. Besides, it's more fun this way.

  3. #3
    Has this changed at all since 2017?

    I'm looking for ways to stop the auto-roll, too, without having to keep rolling a new attack to negate it

  4. #4
    Zacchaeus's Avatar
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    No, it hasn't changed. The ruleset follows the normal rules which mean that if you crit you do double damage. Other than making another roll you could make the initial attack roll without a target and then drag the result onto the target if it isn't a crit and if it is just roll damage. You could also roll damage normally but click on the half button if it's a critical. Whichever way you do it will require extra work.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Quote Originally Posted by Zacchaeus View Post
    No, it hasn't changed. The ruleset follows the normal rules which mean that if you crit you do double damage. Other than making another roll you could make the initial attack roll without a target and then drag the result onto the target if it isn't a crit and if it is just roll damage. You could also roll damage normally but click on the half button if it's a critical. Whichever way you do it will require extra work.
    Ah, ok. Do you know whether dropping a rogue die into the chat cancels it, or does it have to be another attack to break it?

  6. #6
    Zacchaeus's Avatar
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    It has to be an attack from the character who made the crit.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Understood, thanks for the replies!

  8. #8
    If you want a critical hit to function like a normal hit, you can use my extension here: https://forge.fantasygrounds.com/shop/items/115/view and set the option "Disable critical damage dice" to either "Remove crit dice" or "Force crit dice to 0". Both are functionally the same, but one removes the green crit dice from the chat output, the other retains the green crit dice but sets their values to 0.

  9. #9
    Ah, excellent. Thanks for sharing!

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