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  1. #51
    rob2e's Avatar
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    Quote Originally Posted by cdhyanchand View Post
    Hi. I am interested in adding a healing potion action to my NPC (basically a one time regeneration effect). Is there a way to add this so that a HEAL action will be added to the CT? Thanks.
    The code for that is shown here...
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    Also, you can learn all you need to know about coding for FG in the wiki here - https://www.fantasygrounds.com/wiki/...php/5E_Effects
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  2. #52
    Details would be great. Just to be clear I am talking about adding this action to a monster NPC stat block. Thanks.

  3. #53
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    Quote Originally Posted by cdhyanchand View Post
    Details would be great. Just to be clear I am talking about adding this action to a monster NPC stat block. Thanks.
    Aha! Adding it to a monster stat block isn't possible (that I am aware of).
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  4. #54
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    Quote Originally Posted by cdhyanchand View Post
    Details would be great. Just to be clear I am talking about adding this action to a monster NPC stat block. Thanks.
    Create a trait in the NPC and include the phrase 'regains xdx hit points'. That will show a heal on the CT.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #55
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    Quote Originally Posted by Zacchaeus View Post
    Create a trait in the NPC and include the phrase 'regains xdx hit points'. That will show a heal on the CT.
    CAre to add that variant to the first post for us? Probably in the Traits section

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  6. #56
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    Ya I just thought of that, that is good advice because although NPCs don't have "healing potions" per se, some do have second wind, so you could absolutely do that.
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  7. #57
    Quote Originally Posted by Zacchaeus View Post
    Create a trait in the NPC and include the phrase 'regains xdx hit points'. That will show a heal on the CT.
    Thanks Zacchaeus! That's what I needed.

  8. #58
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    Quote Originally Posted by LordEntrails View Post
    CAre to add that variant to the first post for us? Probably in the Traits section
    Quote Originally Posted by rob2e View Post
    Ya I just thought of that, that is good advice because although NPCs don't have "healing potions" per se, some do have second wind, so you could absolutely do that.
    I would but there's no more room in the first post. I might look at editing it sometime to reduce it's size.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #59
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    Quote Originally Posted by Zacchaeus View Post
    I would but there's no more room in the first post. I might look at editing it sometime to reduce it's size.
    Or, put it all into an attachment like I had to do with the Adventure Creation stuff. I just put a summary in the post and then make an attachment with the details.

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  10. #60
    Or, put it all up on the wiki, then link to the wiki. that way you wont have those size limitations at all, and it would be easy to find.
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