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December 10th, 2020, 01:06 #1
- Join Date
- Dec 2017
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- Bethany, Missouri
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Spelljammer Ship Combat Advice Request
Hello everyone,
I am getting ready to run a spelljammer campaign using the following source. https://www.gmbinder.com/share/-LBaY4l6HcR4M-sItfl_
I am trying to determine how to run combat speed. Per the above sourcebook, a ships speed is the sum of it's Helm rating and it's Maneuverability Rating listed in a ships stat block. The party is going to interact with a ship that would rate a helm rating of 1 and an MR of 3. Three seems like a rather agile ship. This ship has a beam length of 45 feet. So when I make a grid, what scale should the grids be? How would you translate the ship's speed into movement points? Someone gave me the advice that it should cost 1 movement point in order to change facing. Thoughts on this?
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February 1st, 2021, 10:43 #2
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- Apr 2020
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- 5
Hi! I'm just wondering where you're at with your work on creating ships and ship combat. I'm building a Spelljammer campaign too and I'm not sure how to do it.
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February 14th, 2022, 04:28 #3
- Join Date
- Sep 2015
- Posts
- 196
I am also doing this, they way i run it is your ship has a speed (HR+MR) this is how max # of hex's you can move in a round. your MR allows you to accel or turn (1 hex forward or 1 hex turn per point of MR) They start the round with a speed = to the MR of the ship ...basically cruising speed. Ships carry their velocity forward each round and use the MR to slow down if they wish.
Example a Galleon with a max speed of 4 and an MR of 2
rnd 1 - Accel's by 2 so now it is going 4
rnd 2 - Still going 4 the ship decides to turn one facing right after moving 3 hex's forward then turns right 1 hex side followed by 1 more forward using its last point of velocity.
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February 14th, 2022, 11:37 #4
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
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- 337
On a side note, have you seen the rules on Wildjammer:
https://www.reddit.com/r/dndnext/com...ce_a_100_page/
https://www.dropbox.com/sh/3c88jrhy1...-cxRVHBda?dl=0Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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February 15th, 2022, 01:46 #5
- Join Date
- Sep 2015
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- 196
Did anyone ever make an extension or module for FG for this?
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February 15th, 2022, 09:10 #6
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
- Posts
- 337
I have not seen anything - and would also be interested....
Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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