Thread: Shadowrun: Anarchy
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April 2nd, 2017, 01:38 #11
kaeln please try this:
Create the following rolls:
Combat 6
/conan 6d6x2y0
Strength 2
/mod +2
Bonus 1
/mod +1
Then click Strength 2, Mod 1 followed by Combat 6
It will roll 9 (6+2+1) d6 and count all 1s and 2s as successes.
Is that the kind of thing you need (except you need rollover not under).
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April 2nd, 2017, 01:40 #12
Actually substitute the Combat roll with:
Combat 6
/rollover 6d6x5
and keep the rest of the instructions. Obviously you can substitute whatever names and values you want. You need a base stat that you use /rollover for and you use /mod for the others.
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April 4th, 2017, 20:56 #13
- Join Date
- Nov 2016
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Thanks for the advice but it does not seem to work. The modifier stays in the bottom left corner but does not bring additional dice to the roll.
My main roll is
Combat 5
/successes 5d6x5
I would like to be able to add Agility 2 and mod +1 for example to throw 8 dice instead of 5 (with dice counting as success on a roll of 5 or 6).
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April 4th, 2017, 23:42 #14
See post immediately above - /rollover will use modifiers.
Attachment 18432
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April 14th, 2017, 18:49 #15
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April 15th, 2017, 01:45 #16
I am using 1.39 but /rollover has been present for a number of versions.
Hopefully 1.39 will be pushed this weekend.
/rollover 6d6x5
/mod +1
/mod +1
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April 15th, 2017, 08:24 #17
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- Nov 2016
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That's probably why - I am running still on 1.34. I will upgrade to 1.39 once released and will try again.
Is there any planned feature to directly link skills to attributes with a selector field like the one in D&D5E ruleset?
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April 15th, 2017, 09:13 #18
hah! /rollover was introduced in 1.35 I think.
due to MoreCore being intended to be a Generic game system the answer is no - however there is nothing stoppin you or others from either writing a new roll or building an extension to play a specific game system.
https://www.fantasygrounds.com/forum...oreCore-Themes
https://www.fantasygrounds.com/forum...st-Starter-Set
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