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  1. #411
    damned's Avatar
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    I still dont know how to respond to that. The code is locked and is not available with the ruleset purchase.

    You can write an extension and include a new record_char.xml and add your new tab there. If you put all your entries on the new tab you can do what you like. Changing core entries on the char sheet would probably require the whole code to be opened up, for example strength is referenced in 13 files.

    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    
    <root>
    	<windowclass name="charsheet">
    		<frame>charsheet</frame>
    		<placement>
    			<size width="515" height="610" />
    		</placement>
    		<sizelimits>
    			<minimum width="515" height="610" />
    			<maximum width="515" />
    			<dynamic />
    		</sizelimits>
    		<minimize>minimized_npc</minimize>
    		<tooltip field="name" />
    		<nodelete />
    		<softclose />
    		<playercontrol />
    		<script>
    			function onInit()
    				if User.isLocal() then
    					speak.setVisible(false);
    					portrait.setVisible(false);
    					localportrait.setVisible(true);
    				end
    			end
    		</script>
    		<sheetdata>
    			<button_charactivate name="speak">
    				<bounds>-41,30,23,22</bounds>
    			</button_charactivate>
    
    			<token_char name="token">
    				<bounds>-86,23,40,40</bounds>
    			</token_char>
    
    			<genericcontrol>
    				<bounds>-137,21,45,45</bounds>
    				<icon>charlist_base</icon>
    				<disabled />
    			</genericcontrol>
    			<portrait_charlocal name="localportrait">
    				<bounds>-137,21,45,45</bounds>
    				<invisible />
    			</portrait_charlocal>
    			<portrait_char name="portrait">
    				<bounds>-137,21,45,45</bounds>
    			</portrait_char>
    
    			<frame_char name="overviewframe">
    				<bounds>10,20,365,45</bounds>
    			</frame_char>
    			<string_labeled name="name">
    				<anchored to="overviewframe" position="insidetop" offset="-15,10" height="20" />
    				<labelres>char_label_name</labelres>
    			</string_labeled>
    
    			<subwindow name="main">
    				<bounds>0,65,-1,-10</bounds>
    				<class>charsheet_main</class>
    			</subwindow>
    			<subwindow name="skills">
    				<bounds>0,65,-1,-10</bounds>
    				<class>charsheet_skills</class>
    			</subwindow>
    			<subwindow name="inventory">
    				<bounds>0,65,-1,-10</bounds>
    				<class>charsheet_inventory</class>
    			</subwindow>
    			<subwindow name="personal">
    				<bounds>0,65,-1,-10</bounds>
    				<class>charsheet_personal</class>
    			</subwindow>
    			<subwindow name="notes">
    				<bounds>0,65,-1,-10</bounds>
    				<class>charsheet_notes</class>
    			</subwindow>
    
    			<tabs_charsheet>
    				<tab>
    					<icon>tab_main</icon>
    					<subwindow>main</subwindow>
    				</tab>
    				<tab>
    					<icon>tab_skills</icon>
    					<subwindow>skills</subwindow>
    				</tab>
    				<tab>
    					<icon>tab_inventory</icon>
    					<subwindow>inventory</subwindow>
    				</tab>
    				<tab>
    					<icon>tab_personal</icon>
    					<subwindow>personal</subwindow>
    				</tab>
    				<tab>
    					<icon>tab_notes</icon>
    					<subwindow>notes</subwindow>
    				</tab>
    				<activate>1</activate>
    			</tabs_charsheet>
    
    			<close_charsheet />
    		</sheetdata>
    	</windowclass>
    </root>

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  2. #412
    Hi !

    I'am a beginner and I have a problem with "occupations". I can see occupations, but they are "half empty", no description and no Contacts, except for "Acrobat" and "Accountant".

    Occupations.JPG

    Thank for your help !

  3. #413
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    Hi Frenchkankan and welcome.

    This is how they are presented in the Call of Cthulhu 7E rulebook. The occupations are fleshed out in the Call of Cthulhu Investigators Handbook.

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  4. #414
    As my players were setting up, we found that in the occupation for military officer, the Survival skill is misspelled and therefore will not link to the survival skill. In the occupation, it is spelled "Survsival". Can it be updated by users or do we need to wait for an update?

  5. #415
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    Quote Originally Posted by DMSgt View Post
    As my players were setting up, we found that in the occupation for military officer, the Survival skill is misspelled and therefore will not link to the survival skill. In the occupation, it is spelled "Survsival". Can it be updated by users or do we need to wait for an update?
    Welcome DMSgt

    It will need to be updated at this end i think...
    I will get onto it asap and see if it can be pushed into this weeks updates.
    Thanks for pointing that out.

    You can create a new occupation manually and spell it right in the meantime if you need to.

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  6. #416
    Hi, I just recently bought and downloaded FG with CoC 7e. I was playing with the rule set and was making a character. I noticed that the "Criminal" occupation is incorrect in several ways. The occupation skills are based on 4 x EDU rather than 2 x EDU and 2 x STR or DEX and the Credit Rating range is incorrect (should be 5 - 65, not 9 - 60). I shall post any more errors I find here, unless there is a better place.

  7. #417
    damned's Avatar
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    Welcome vitaedrinker and thankyou for catching that. I have some other small updates queued and Ill get this addressed too.

    MoreCore - Generic Ruleset
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  8. #418
    Hello,
    I just tried to use solo module Alone Against the Dark (this fact is unrelated to my issue) and encountered strange behavior of % dice (picture attached).
    Is it normal way, how CoC ruleset behave, or is something messed up?

    For clarification: I use this with FGC. I cannot confirm it happens in FGU too.

    CoC_rolls.JPG
    Last edited by Fionor; March 24th, 2020 at 19:55.
    CEST / GMT+2
    Ultimate licence Czech & English speaking (DMing only in Czech)
    D&D 5E / nWoD / CoC7E & willing to try new systems (maybe Starfinder?)

  9. #419
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    Hi Fionor

    There are two different percentile dice systems -

    one uses 0,1,2,3,4,5,6,7,8,9 and 00,10,20,30,40,50,60,70,80,90 giving a range of 0-99 where 0 is usually referenced as 100

    the other, which is less common today, but was used by FG from way back uses
    1,2,3,4,5,6,7,8,9,10 and 10,20,30,40,50,60,70,80,90,00 giving a range of 1-100

    The odds and mechanics are identical just the dice faces feel wrong the first few times if you are not used to this method.

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  10. #420
    Quote Originally Posted by damned View Post
    The odds and mechanics are identical just the dice faces feel wrong the first few times if you are not used to this method.
    Thank you for clarification. It make sense now.
    CEST / GMT+2
    Ultimate licence Czech & English speaking (DMing only in Czech)
    D&D 5E / nWoD / CoC7E & willing to try new systems (maybe Starfinder?)

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